Rust Dashboard34,835 playing

[US] The Salvaged Few

Online NA 66.51.99.82:28035 checked 10m ago

monthly wipes moddedcarbonpve

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 04:00Thu 02:00players each hour · 48 hours · UTC

Rank

#12,994

top 58% · #1408 in NA

7-day average

0

peak 1

Last wipe

23h ago

monthly schedule

Next wipe

7d 15h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
0123404:0011:0004:0011:0019:0002:00Wiped Wed 28 Oct, 03:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0246804:0011:0004:0011:0019:0002:00Wiped Wed 28 Oct, 03:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 58% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

1.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 3

Coming wipes

  • 7d 15hThu 5 Nov, 19:00 UTCFW
  • 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:56 UTC23h ago – – running 0
Wed 21 Oct, 20:25 UTC7d ago 1 halved by day 3 6.3 days 0
Tue 20 Oct, 22:57 UTC8d ago 2 – 0.9 days 0
Fri 2 Oct, 20:31 UTC26d ago 3 halved by day 3 18.1 days 0
Thu 1 Oct, 22:38 UTC FW27d ago 2 – 0.9 days 0
Thu 24 Sep, 20:29 UTC34d ago 1 held half 7.1 days 0
Wed 23 Sep, 09:04 UTC35d ago 1 – 1.5 days 0
Tue 22 Sep, 23:04 UTC36d ago 2 – 0.4 days 0
Tue 22 Sep, 01:22 UTC37d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server

Is [US] The Salvaged Few online, and how reliable is it?

Players can join [US] The Salvaged Few: it is online. About 16 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 157 of 168 hours were online: 93%. Rust Dashboard logged it for the first time on 21 September 2026.

Which version of Rust does [US] The Salvaged Few run?

On Linux, [US] The Salvaged Few runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is [US] The Salvaged Few located?

In North America, [US] The Salvaged Few lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 66.51.99.82:28035.

Does [US] The Salvaged Few run smoothly?

Server fps averaged 5 over the last 48 hours and never dropped below 5. Buildings, deployables and everything else added up to a peak of 156,681 entities. Memory use peaked at 4,435 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include [US] The Salvaged Few?

You'll find [US] The Salvaged Few on these themed lists at Rust Dashboard: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What do the server tags on [US] The Salvaged Few mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): In the server browser it sits under North America from [US] The Salvaged Few as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is [US] The Salvaged Few?

[US] The Salvaged Few has 0 of its 50 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1.

How does [US] The Salvaged Few rank against other Rust servers?

[US] The Salvaged Few holds #12,994 for player hours across seven days, #1,408 in North America, in the top 58% of all ranked servers.

Reset times

What does wipe day look like on [US] The Salvaged Few?

The average busiest point of its recent wipes was 2 players. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 33% of recent wipes. In the other cases it dropped below half by day 3.

What is the wipe schedule on [US] The Salvaged Few?

Once a month [US] The Salvaged Few wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 23 hours ago the current world was made. The tags carry a wipe schedule of once a month.

Rules

What are the rules and settings on [US] The Salvaged Few?

You will not find a gather rate in the name of [US] The Salvaged Few. The group limit is 8 players, which is the game's default. It runs pve, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does [US] The Salvaged Few run?

A procedural map of size 6,000 with seed 1337 is what [US] The Salvaged Few runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. This is the map name: Custom Map.

How to join

How do I join [US] The Salvaged Few?

The console in Rust opens with F1, and client.connect 66.51.99.82:28035 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Gameplay

^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon Carbon handles the plugins on this server.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.