Rust Dashboard104,326 playing

[US] Projekt Phoenix│PvE/PvP│Beta

Online NA 66.51.99.80:28010 checked 10m ago

monthly wipes moddedoxide

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 20:00Thu 17:00players each hour · 48 hours · UTC

Rank

#15,289

top 69% · #1499 in NA

7-day average

0

peak –

Last wipe

28d ago

monthly schedule

Next wipe

6d 23h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

0246820:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

0.8 daysusual gapbetween real wipes
3wipe-day peakplayers, last three wipes

Coming wipes

  • 6d 23hThu 5 Nov, 19:00 UTCFW
  • 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:12 UTC FW28d ago 3 – running 0
Thu 1 Oct, 00:02 UTC28d ago 3 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    6/ 175
  2. 2
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    7/ 90
  3. 3
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    4/ 1000
  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is [US] Projekt Phoenix│PvE/PvP│Beta online, and how reliable is it?

Players can join [US] Projekt Phoenix│PvE/PvP│Beta: it is online. Its reported uptime points to a restart roughly 5 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [US] Projekt Phoenix│PvE/PvP│Beta run?

[US] Projekt Phoenix│PvE/PvP│Beta runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is [US] Projekt Phoenix│PvE/PvP│Beta located?

The NA tag is how [US] Projekt Phoenix│PvE/PvP│Beta places itself in North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 66.51.99.80:28010.

Does [US] Projekt Phoenix│PvE/PvP│Beta run smoothly?

The last 48 hours gave an average of 5 server fps, and it never went under 5. The world held as many as 146,993 entities, counting buildings, deployables and all the rest. At its highest, it took 4,542 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include [US] Projekt Phoenix│PvE/PvP│Beta?

The Rust Dashboard lists that carry [US] Projekt Phoenix│PvE/PvP│Beta are: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on [US] Projekt Phoenix│PvE/PvP│Beta mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it sits under North America from [US] Projekt Phoenix│PvE/PvP│Beta as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is [US] Projekt Phoenix│PvE/PvP│Beta?

As things stand, 0 players are on [US] Projekt Phoenix│PvE/PvP│Beta, which holds 100 slots. The seven-day average for this server is 0 players.

How does [US] Projekt Phoenix│PvE/PvP│Beta rank against other Rust servers?

[US] Projekt Phoenix│PvE/PvP│Beta holds #15,289 for player hours across seven days, #1,499 in North America, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on [US] Projekt Phoenix│PvE/PvP│Beta?

The average busiest point of its recent wipes was 3 players. Peak crowd on the latest wipe came 27 hours after it began.

What is the wipe schedule on [US] Projekt Phoenix│PvE/PvP│Beta?

Once a month [US] Projekt Phoenix│PvE/PvP│Beta wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 28 days 1 hours ago the current world was made. The tags carry a wipe schedule of once a month.

Map and rules

What are the rules and settings on [US] Projekt Phoenix│PvE/PvP│Beta?

You will not find a gather rate in the name of [US] Projekt Phoenix│PvE/PvP│Beta. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does [US] Projekt Phoenix│PvE/PvP│Beta run?

The game generates the procedural map on [US] Projekt Phoenix│PvE/PvP│Beta, size 4,750 with seed 938220579. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join [US] Projekt Phoenix│PvE/PvP│Beta?

Type client.connect 66.51.99.80:28010 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp100
Max players It holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.