Rust Dashboard53,885 playing

dont join

Online NA 66.51.99.38:28025 checked 14m ago

monthly wipes moddedcarbon

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 11:00Thu 08:00players each hour · 48 hours · UTC

Rank

#15,011

top 67% · #1478 in NA

7-day average

0

peak 1

Last wipe

6d ago

monthly schedule

Next wipe

7d 8h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

0246811:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

1.4 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  • 7d 8hThu 5 Nov, 19:00 UTCFW
  • 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:32 UTC6d ago 1 – running 0
Wed 21 Oct, 10:27 UTC7d ago 1 – 1.4 days 0
Thu 1 Oct, 02:58 UTC28d ago 2 halved by day 1 20.3 days 1
Wed 30 Sep, 20:16 UTC28d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
    3/ 175
  2. 2
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
    4/ 90
  3. 3
    Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average
    4/ 1000
  4. 4
    Testing GroundsNA · groups of 8+ · monthly · 2 on average
    1/ 15
  5. 5
    [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average
    0/ 50
  6. 6
    Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average
    3/ 50

Quick answers

from the figures on this page

About

Is dont join online, and how reliable is it?

Players can join dont join: it is online. Its reported uptime points to a restart roughly 6 days 12 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 30 September 2026.

Which version of Rust does dont join run?

Rust network protocol 2635 and build 168912 is running on dont join, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is dont join located?

In North America, dont join lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 66.51.99.38:28025.

Does dont join run smoothly?

The last 48 hours gave an average of 5 server fps, and it never went under 5. The world held as many as 87,000 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,551 MB. When fps is low and entities keep piling up, players notice it as lag.

Lists

Which Rust Dashboard lists and filters include dont join?

These Rust Dashboard lists include dont join: North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on dont join mean?

The game's server browser reads these tags from dont join: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168912 (Build): This one runs game build 168912; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is dont join?

dont join has 0 of its 50 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1.

How does dont join rank against other Rust servers?

dont join holds #15,011 for player hours across seven days, #1,478 in North America, in the top 67% of all ranked servers.

Wipe days

What does wipe day look like on dont join?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on dont join?

Wipes come once a month on dont join, in step with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 6 days 14 hours ago. Wipes are listed as monthly in its tags.

Map and rules

What are the rules and settings on dont join?

No gather rate appears in the name of dont join. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does dont join run?

The game generates the procedural map on dont join, size 4,020 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.

How to join

How do I join dont join?

The console in Rust opens with F1, and client.connect 66.51.99.38:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168912,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168912
Build This one runs game build 168912.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.