We Do Not Eat Our Allies
Online NA 66.51.98.58:28040 checked 6m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 32% · #1099 in NA
7-day average
peak 2
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 3/ 175
- 2 6/ 90
- 3 4/ 1000
- 4 0/ 15
- 5 0/ 50
- 6 1/ 50
Quick answers
from the figures on this pageServer
Is We Do Not Eat Our Allies online, and how reliable is it?
Right now We Do Not Eat Our Allies is running. Its reported uptime points to a restart roughly 12 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 1 October 2026, when Rust Dashboard first saw it.
Which version of Rust does We Do Not Eat Our Allies run?
Rust network protocol 2635 and build 168909 is running on We Do Not Eat Our Allies, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is We Do Not Eat Our Allies located?
In North America, We Do Not Eat Our Allies lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 66.51.98.58:28040.
Does We Do Not Eat Our Allies run smoothly?
The last 48 hours gave an average of 5 server fps, and it never went under 5. Buildings, deployables and everything else added up to a peak of 63,684 entities. Memory use peaked at 2,176 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include We Do Not Eat Our Allies?
The Rust Dashboard lists that carry We Do Not Eat Our Allies are: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on We Do Not Eat Our Allies mean?
The game's server browser reads these tags from We Do Not Eat Our Allies: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is We Do Not Eat Our Allies?
We Do Not Eat Our Allies has 0 of its 50 slots filled at the moment. Over seven days the mean is 0 players and the peak is 2. The busiest point in the last 48 hours was 11:00 UTC, averaging 1 players.
How does We Do Not Eat Our Allies rank against other Rust servers?
We Do Not Eat Our Allies holds #7,122 for player hours across seven days, #1,099 in North America, in the top 32% of all ranked servers.
Wipe schedule
What does wipe day look like on We Do Not Eat Our Allies?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 12 hours passed before the crowd peaked.
What is the wipe schedule on We Do Not Eat Our Allies?
Wipes come once a month on We Do Not Eat Our Allies, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 27 days 14 hours ago the current world was made. The tags carry a wipe schedule of once a month.
Rules
What are the rules and settings on We Do Not Eat Our Allies?
The name of We Do Not Eat Our Allies gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does We Do Not Eat Our Allies run?
A procedural map of size 3,300 with seed 270523416 is what We Do Not Eat Our Allies runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join We Do Not Eat Our Allies?
The console in Rust opens with F1, and client.connect 66.51.98.58:28040 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.