Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1513 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:19 UTC27d ago | 2 | – | running | 0 |
| Wed 30 Sep, 22:46 UTC28d ago | 4 | – | 1.3 days | 1 |
| Sat 26 Sep, 08:36 UTC32d ago | 4 | halved by day 2 | 4.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 8/ 175
- 2 7/ 90
- 3 3/ 1000
- 4 0/ 15
- 5 0/ 50
- 6 2/ 50
Quick answers
from the figures on this pageServer
Is FGG - Experiment 49 online, and how reliable is it?
FGG - Experiment 49 is up and taking players now. About 6 days 17 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 16 September 2026.
Which version of Rust does FGG - Experiment 49 run?
Rust network protocol 2634 and build 167781 is running on FGG - Experiment 49, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is FGG - Experiment 49 located?
In North America, FGG - Experiment 49 lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 66.51.98.57:28005 is where it lives.
Does FGG - Experiment 49 run smoothly?
The last 48 hours gave an average of 5 server fps, and it never went under 5. At its highest the count reached 45,384 entities: buildings, deployables and the rest. At its highest, it took 2,157 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include FGG - Experiment 49?
These Rust Dashboard lists include FGG - Experiment 49: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on FGG - Experiment 49 mean?
These are the tags FGG - Experiment 49 publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): North America is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is FGG - Experiment 49?
As things stand, 0 players are on FGG - Experiment 49, which holds 50 slots. The mean over seven days is 0 players.
How does FGG - Experiment 49 rank against other Rust servers?
Player hours over seven days put FGG - Experiment 49 at #15,341 overall and #1,513 in North America, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on FGG - Experiment 49?
Its recent wipes averaged a peak of 3 players. 1 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on FGG - Experiment 49?
Once a month FGG - Experiment 49 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 1 hours ago the current world was made. A monthly wipe schedule is set out in its tags.
Settings
What are the rules and settings on FGG - Experiment 49?
No gather rate appears in the name of FGG - Experiment 49. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.
Which map does FGG - Experiment 49 run?
A procedural map of size 3,000 with seed 1609848817 is what FGG - Experiment 49 runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join FGG - Experiment 49?
Type client.connect 66.51.98.57:28005 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
