Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1513 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 7/ 175
- 2 6/ 90
- 3 3/ 1000
- 4 0/ 15
- 5 0/ 50
- 6 1/ 50
Quick answers
from the figures on this pageAbout
Is private do not join!!! online, and how reliable is it?
Players can join private do not join!!!: it is online. About 4 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does private do not join!!! run?
On Linux, private do not join!!! runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is private do not join!!! located?
The NA tag is how private do not join!!! places itself in North America. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 66.51.97.67:28050.
Does private do not join!!! run smoothly?
Server fps averaged 5 over the last 48 hours and never dropped below 5. Buildings, deployables and everything else added up to a peak of 122,127 entities. It drew as much as 3,252 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include private do not join!!!?
The Rust Dashboard lists that carry private do not join!!! are: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on private do not join!!! mean?
These are the tags private do not join!!! publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts24 (Group limit): Each team holds no more than 24; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is private do not join!!!?
private do not join!!! has 0 of its 50 slots filled at the moment. Its average over the last seven days comes to 0 players.
How does private do not join!!! rank against other Rust servers?
Player hours over seven days put private do not join!!! at #15,341 overall and #1,513 in North America, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on private do not join!!!?
The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on private do not join!!!?
Once a month private do not join!!! wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 27 days 7 hours ago the current world was made. The tags carry a wipe schedule of once a month.
Settings
What are the rules and settings on private do not join!!!?
No gather rate appears in the name of private do not join!!!. Up to 24 players can share a group. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does private do not join!!! run?
A procedural map of size 4,500 with seed 1 is what private do not join!!! runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join private do not join!!!?
Type client.connect 66.51.97.67:28050 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
