Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 1
0% full
Rank
top 35% · #2075 in EU
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 71% in EU, and #308 of the duo servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:07 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 4/ 550
- 2 4/ 550
- 3 16/ 550
- 4 3/ 550
- 5 0/ 550
- 6 4/ 550
Quick answers
from the figures on this pageServer details
Is [EU] Full Tilt Rust - Solo/Duo online, and how reliable is it?
[EU] Full Tilt Rust - Solo/Duo is up and taking players now. Its reported uptime points to a restart roughly 11 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does [EU] Full Tilt Rust - Solo/Duo run?
Rust network protocol 2635 and build 168909 is running on [EU] Full Tilt Rust - Solo/Duo, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [EU] Full Tilt Rust - Solo/Duo located?
The EU tag is how [EU] Full Tilt Rust - Solo/Duo places itself in Europe. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 66.51.97.51:28010.
Does [EU] Full Tilt Rust - Solo/Duo run smoothly?
Server fps averaged 5 over the last 48 hours and never dropped below 5. At its highest the count reached 74,968 entities: buildings, deployables and the rest. At its highest, it took 2,595 MB of memory. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include [EU] Full Tilt Rust - Solo/Duo?
The Rust Dashboard lists that carry [EU] Full Tilt Rust - Solo/Duo are: Duo Rust servers, live now, Europe's Rust servers, live and Modded Rust servers, live now. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
What do the server tags on [EU] Full Tilt Rust - Solo/Duo mean?
These are the tags [EU] Full Tilt Rust - Solo/Duo publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts2 (Group limit): Each team holds no more than 2; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is [EU] Full Tilt Rust - Solo/Duo?
0 players are playing on [EU] Full Tilt Rust - Solo/Duo right now, out of 100 slots. Over seven days the mean is 0 players and the peak is 1.
How does [EU] Full Tilt Rust - Solo/Duo rank against other Rust servers?
Player hours over seven days put [EU] Full Tilt Rust - Solo/Duo at #7,891 overall and #2,075 in Europe, in the top 35% of all ranked servers. Among servers of the duo type, it sits at #308.
Wipe schedule
What does wipe day look like on [EU] Full Tilt Rust - Solo/Duo?
The average busiest point of its recent wipes was 2 players. 29 hours into the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Full Tilt Rust - Solo/Duo?
Wipes come once a month on [EU] Full Tilt Rust - Solo/Duo, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world now in play was generated 27 days 12 hours ago. A monthly wipe schedule is set out in its tags.
Rules
What are the rules and settings on [EU] Full Tilt Rust - Solo/Duo?
You will not find a gather rate in the name of [EU] Full Tilt Rust - Solo/Duo. 2 players is the most a group can hold (duo). survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.
Which map does [EU] Full Tilt Rust - Solo/Duo run?
The game generates the procedural map on [EU] Full Tilt Rust - Solo/Duo, size 3,500 with seed 578369846. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join [EU] Full Tilt Rust - Solo/Duo?
The console in Rust opens with F1, and client.connect 66.51.97.51:28010 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/UfY6MgAUNb is where its website lives.
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