Rust Dashboard92,510 playing

Testing Dumb Things

Online NA 66.51.96.89:28000 checked 11m ago

monthly wipes moddedoxide

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Wed 21:00Thu 14:00players each hour · 48 hours · UTC

Rank

#12,588

top 56% · #1378 in NA

7-day average

0

peak 1

Last wipe

13h ago

monthly schedule

Next wipe

7d 3h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.250.50.75121:0001:0004:0008:0011:0014:00Wiped Wed 28 Oct, 21:44 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304021:0001:0004:0008:0011:0014:00Wiped Wed 28 Oct, 21:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 56% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

Coming wipes

  • 7d 3hThu 5 Nov, 19:00 UTCFW
  • 35d 3hThu 3 Dec, 19:00 UTCFW

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:44 UTC17h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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Quick answers

from the figures on this page

Server

Is Testing Dumb Things online, and how reliable is it?

Right now Testing Dumb Things is running. About 1 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 1% uptime, with 2 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does Testing Dumb Things run?

Rust network protocol 2635 and build 168909 is running on Testing Dumb Things, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is Testing Dumb Things located?

The NA tag is how Testing Dumb Things places itself in North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 66.51.96.89:28000 is where it lives.

Does Testing Dumb Things run smoothly?

Across the last 48 hours the average was 9 fps, with a floor of 5. At its highest the count reached 21,917 entities: buildings, deployables and the rest. It drew as much as 1,210 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include Testing Dumb Things?

These Rust Dashboard lists include Testing Dumb Things: North American Rust servers and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What do the server tags on Testing Dumb Things mean?

These are the tags Testing Dumb Things publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Testing Dumb Things?

As things stand, 0 players are on Testing Dumb Things, which holds 50 slots. Its seven-day average is 0 players, and it reached 1 at the highest. It was busiest at 01:00 UTC over the last 48 hours, when it averaged 1 players.

How does Testing Dumb Things rank against other Rust servers?

Testing Dumb Things holds #12,588 for player hours across seven days, #1,378 in North America, in the top 56% of all ranked servers.

Wipe schedule

What is the wipe schedule on Testing Dumb Things?

Once a month Testing Dumb Things wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 13 hours ago the current world was made. The tags carry a wipe schedule of once a month.

Rules

What are the rules and settings on Testing Dumb Things?

The name of Testing Dumb Things gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does Testing Dumb Things run?

Testing Dumb Things runs a procedural map of size 3,500 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.

How to join

How do I join Testing Dumb Things?

The console in Rust opens with F1, and client.connect 66.51.96.89:28000 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Once a month it wipes, together with the force wipe from Facepunch.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.