Funne Duckdo
Online NA 66.51.96.75:28005 checked 14m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1505 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 175
- 2 1/ 90
- 3 6/ 1000
- 4 3/ 15
- 5 2/ 50
- 6 0/ 50
Quick answers
from the figures on this pageAbout
Is Funne Duckdo online, and how reliable is it?
Right now Funne Duckdo is running. Its reported uptime points to a restart roughly 4 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Funne Duckdo run?
On Linux, Funne Duckdo runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Funne Duckdo located?
The NA tag is how Funne Duckdo places itself in North America. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 66.51.96.75:28005 is where it lives.
Does Funne Duckdo run smoothly?
Server fps averaged 5 over the last 48 hours and never dropped below 5. At its highest the count reached 65,637 entities: buildings, deployables and the rest. At its highest, it took 2,085 MB of memory. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include Funne Duckdo?
The Rust Dashboard lists that carry Funne Duckdo are: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Funne Duckdo mean?
The game's server browser reads these tags from Funne Duckdo: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): In the server browser it sits under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Funne Duckdo?
Funne Duckdo has 0 of its 50 slots filled at the moment. The mean over seven days is 0 players.
How does Funne Duckdo rank against other Rust servers?
Player hours over seven days put Funne Duckdo at #15,326 overall and #1,505 in North America, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Funne Duckdo?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 6 hours passed before the crowd peaked.
What is the wipe schedule on Funne Duckdo?
Once a month Funne Duckdo wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 19 hours ago. The tags carry a wipe schedule of once a month.
Rules
What are the rules and settings on Funne Duckdo?
No gather rate appears in the name of Funne Duckdo. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does Funne Duckdo run?
Funne Duckdo runs a procedural map of size 3,500 with seed 471471404, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Join
How do I join Funne Duckdo?
Type client.connect 66.51.96.75:28005 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.