Players now
Live- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- 7
- Peak, 7 days
- 10
1% full
Rank
top 9% · #311 in NA
7-day average
peak 10
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence
Coming wipes
- 6d 15hThu 5 Nov, 19:00 UTCFW
- 34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:59 UTC7d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 50/ 200
- 2 71/ 100
- 3 36/ 200
- 4 33/ 100
- 5 28/ 150
- 6 9/ 200
Quick answers
from the figures on this pageServer details
Is [US] Immortal Trial's | PVE | No Stability | & more! online, and how reliable is it?
[US] Immortal Trial's | PVE | No Stability | & more! is up and taking players now. The uptime it reports puts its last restart about 15 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 20 October 2026.
Which version of Rust does [US] Immortal Trial's | PVE | No Stability | & more! run?
Rust network protocol 2635 and build 168909 is running on [US] Immortal Trial's | PVE | No Stability | & more!, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is [US] Immortal Trial's | PVE | No Stability | & more! located?
[US] Immortal Trial's | PVE | No Stability | & more! lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 66.23.226.238:25574 is where it lives.
Does [US] Immortal Trial's | PVE | No Stability | & more! run smoothly?
Server fps averaged 60 over the last 48 hours and never dropped below 57. At its highest the count reached 118,341 entities: buildings, deployables and the rest. Memory use peaked at 4,606 MB. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include [US] Immortal Trial's | PVE | No Stability | & more!?
These Rust Dashboard lists include [US] Immortal Trial's | PVE | No Stability | & more!: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on [US] Immortal Trial's | PVE | No Stability | & more! mean?
These are the tags [US] Immortal Trial's | PVE | No Stability | & more! publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): North America is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is [US] Immortal Trial's | PVE | No Stability | & more!?
1 players are playing on [US] Immortal Trial's | PVE | No Stability | & more! right now, out of 100 slots. Over seven days the mean is 2 players and the peak is 10. Across the last 48 hours, the peak came at 23:00 UTC with an average of 6 players.
How does [US] Immortal Trial's | PVE | No Stability | & more! rank against other Rust servers?
Player hours over seven days put [US] Immortal Trial's | PVE | No Stability | & more! at #2,007 overall and #311 in North America, in the top 9% of all ranked servers.
Wipe days
What does wipe day look like on [US] Immortal Trial's | PVE | No Stability | & more!?
Its recent wipes averaged a peak of 5 players. 45 hours into the latest wipe the crowd peaked.
What is the wipe schedule on [US] Immortal Trial's | PVE | No Stability | & more!?
The only wipe on [US] Immortal Trial's | PVE | No Stability | & more! is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 7 days 7 hours ago. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on [US] Immortal Trial's | PVE | No Stability | & more!?
You will not find a gather rate in the name of [US] Immortal Trial's | PVE | No Stability | & more!. The group limit is 8 players, which is the game's default. It runs pve, no PvP between players. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does [US] Immortal Trial's | PVE | No Stability | & more! run?
The game generates the procedural map on [US] Immortal Trial's | PVE | No Stability | & more!, size 4,250 with seed 1. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join [US] Immortal Trial's | PVE | No Stability | & more!?
The console in Rust opens with F1, and client.connect 66.23.226.238:25574 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.
