Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 5
- Peak, 7 days
- 12
0% full
Rank
top 12% · #1023 in EU
7-day average
peak 12
Last wipe
weekly schedule
Next wipe
Mon 2 Nov, 14:59 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 14:59 UTC, in 3d 16h. Every Monday at 14:59 UTC · high confidence
Coming wipes
- 3d 16hMon 2 Nov, 14:59 UTC
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 10d 16hMon 9 Nov, 14:59 UTC
- 17d 16hMon 16 Nov, 14:59 UTC
- 24d 16hMon 23 Nov, 14:59 UTC
- 31d 16hMon 30 Nov, 14:59 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 38d 16hMon 7 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 14:59 UTC3d ago | 12 | – | running | 1 |
| Mon 19 Oct, 15:00 UTC10d ago | 4 | held half | 7 days | 0 |
| Mon 12 Oct, 15:00 UTC17d ago | 7 | halved by day 4 | 7 days | 2 |
| Mon 5 Oct, 14:59 UTC24d ago | 3 | held half | 7 days | 1 |
| Mon 28 Sep, 15:00 UTC31d ago | 9 | halved by day 3 | 7 days | 1 |
| Mon 21 Sep, 15:00 UTC38d ago | 5 | held half | 7 days | 0 |
| Mon 14 Sep, 15:00 UTC45d ago | 7 | halved by day 5 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 343/ 430
- 2 36/ 1000
- 3 128/ 1900
- 4 48/ 100
- 5 35/ 100
- 6 5/ 100
Quick answers
from the figures on this pageAbout
Is CYBERSHOKE | #3 Vanilla (x2) online, and how reliable is it?
Players can join CYBERSHOKE | #3 Vanilla (x2): it is online. The uptime it reports puts its last restart about 18 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does CYBERSHOKE | #3 Vanilla (x2) run?
CYBERSHOKE | #3 Vanilla (x2) runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is CYBERSHOKE | #3 Vanilla (x2) located?
CYBERSHOKE | #3 Vanilla (x2) lists Europe as its location, tagged EU. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 62.122.215.125:28025.
Does CYBERSHOKE | #3 Vanilla (x2) run smoothly?
Across the last 48 hours the average was 148 fps, with a floor of 44. Buildings, deployables and everything else added up to a peak of 104,751 entities. At its highest, it took 3,951 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include CYBERSHOKE | #3 Vanilla (x2)?
You'll find CYBERSHOKE | #3 Vanilla (x2) on these themed lists at Rust Dashboard: 2x Rust servers, shown live, Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on CYBERSHOKE | #3 Vanilla (x2) mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp300 (Max players): 300 is the slot count; ts24 (Group limit): Teams top out at 24; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe from CYBERSHOKE | #3 Vanilla (x2) as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is CYBERSHOKE | #3 Vanilla (x2)?
As things stand, 0 players are on CYBERSHOKE | #3 Vanilla (x2), which holds 300 slots. Over seven days the mean is 1 players and the peak is 12. Across the last 48 hours, the peak came at 16:00 UTC with an average of 4 players.
How does CYBERSHOKE | #3 Vanilla (x2) rank against other Rust servers?
CYBERSHOKE | #3 Vanilla (x2) holds #2,683 for player hours across seven days, #1,023 in Europe, in the top 12% of all ranked servers.
Wipe schedule
What does wipe day look like on CYBERSHOKE | #3 Vanilla (x2)?
Its recent wipes averaged a peak of 8 players. 25 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 60% of recent wipes. By day 3.5 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on CYBERSHOKE | #3 Vanilla (x2)?
The wipe rhythm on CYBERSHOKE | #3 Vanilla (x2) is every Monday at 14:59 UTC. On Monday 2 November at 14:59 UTC the next wipe is due. 3 days 7 hours ago the current world was made. The tags list wipes as weekly.
Settings
What are the rules and settings on CYBERSHOKE | #3 Vanilla (x2)?
The name of CYBERSHOKE | #3 Vanilla (x2) carries a 2x gather rate. 24 players is the most a group can take. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map does CYBERSHOKE | #3 Vanilla (x2) run?
A procedural map of size 4,000 with seed 1337 is what CYBERSHOKE | #3 Vanilla (x2) runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.
Connect
How do I join CYBERSHOKE | #3 Vanilla (x2)?
The console in Rust opens with F1, and client.connect 62.122.215.125:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://cybershoke.net/rust.
