Players now
Live- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 8
1% full
Rank
top 12% · #1007 in EU
7-day average
peak 8
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 14:59 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 21h. Every Friday at 14:59 UTC · high confidence
Coming wipes
- 21hFri 30 Oct, 14:59 UTC
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 7d 21hFri 6 Nov, 14:59 UTC
- 14d 21hFri 13 Nov, 14:59 UTC
- 21d 21hFri 20 Nov, 14:59 UTC
- 28d 21hFri 27 Nov, 14:59 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 35d 21hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 5 | – | running | 1 |
| Fri 16 Oct, 14:59 UTC13d ago | 7 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:58 UTC20d ago | 7 | halved by day 4 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 11 | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 14:59 UTC34d ago | 8 | halved by day 5 | 7 days | 1 |
| Fri 18 Sep, 14:59 UTC41d ago | 9 | halved by day 2 | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 896/ 960
- 2 158/ 1000
- 3 207/ 240
- 4 276/ 1900
- 5 61/ 100
- 6 27/ 100
Quick answers
from the figures on this pageServer details
Is CYBERSHOKE | #2 Vanilla (x2) online, and how reliable is it?
Players can join CYBERSHOKE | #2 Vanilla (x2): it is online. About 13 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does CYBERSHOKE | #2 Vanilla (x2) run?
Rust network protocol 2635 and build 168909 is running on CYBERSHOKE | #2 Vanilla (x2), which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.
Where is CYBERSHOKE | #2 Vanilla (x2) located?
CYBERSHOKE | #2 Vanilla (x2) lists Europe as its location, tagged EU. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 62.122.215.125:28020.
Does CYBERSHOKE | #2 Vanilla (x2) run smoothly?
The last 48 hours gave an average of 189 server fps, and it never went under 159. Buildings, deployables and everything else added up to a peak of 75,873 entities. Memory use peaked at 2,840 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include CYBERSHOKE | #2 Vanilla (x2)?
These Rust Dashboard lists include CYBERSHOKE | #2 Vanilla (x2): 2x Rust servers, shown live, Europe's Rust servers, live and Modded Rust servers, live now. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on CYBERSHOKE | #2 Vanilla (x2) mean?
These are the tags CYBERSHOKE | #2 Vanilla (x2) publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp200 (Max players): The server has 200 slots; ts24 (Group limit): 24 is the most you can have per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): Europe is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is CYBERSHOKE | #2 Vanilla (x2)?
As things stand, 2 players are on CYBERSHOKE | #2 Vanilla (x2), which holds 200 slots. Its seven-day average is 1 players, and it reached 8 at the highest. The busiest point in the last 48 hours was 12:00 UTC, averaging 3 players.
How does CYBERSHOKE | #2 Vanilla (x2) rank against other Rust servers?
Player hours over seven days put CYBERSHOKE | #2 Vanilla (x2) at #2,632 overall and #1,007 in Europe, in the top 12% of all ranked servers.
Wipe days
What does wipe day look like on CYBERSHOKE | #2 Vanilla (x2)?
At their busiest, its recent wipes drew 6 players on average. On the latest wipe, 22 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 3.
What is the wipe schedule on CYBERSHOKE | #2 Vanilla (x2)?
every Friday at 14:59 UTC, CYBERSHOKE | #2 Vanilla (x2) wipes. Friday 30 October at 14:59 UTC is when its next wipe falls due. The world it runs now dates from 6 days 2 hours ago. Its tags carry a wipe schedule of once a week.
Map and rules
What are the rules and settings on CYBERSHOKE | #2 Vanilla (x2)?
The name says CYBERSHOKE | #2 Vanilla (x2) runs 2x gather. 24 players is the most a group can take. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. By its own description it is vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.
Which map does CYBERSHOKE | #2 Vanilla (x2) run?
The game generates the procedural map on CYBERSHOKE | #2 Vanilla (x2), size 3,500 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Custom Map.
How to join
How do I join CYBERSHOKE | #2 Vanilla (x2)?
The console in Rust opens with F1, and client.connect 62.122.215.125:28020 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://cybershoke.net/rust is where its website lives.
