Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 4
- Peak, 7 days
- 22
0% full
Rank
top 7% · #619 in EU
7-day average
peak 22
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 14:59 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:59 UTC, in 16h. Every Friday at 14:59 UTC · high confidence
Coming wipes
- 16hFri 30 Oct, 14:59 UTC
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 7d 16hFri 6 Nov, 14:59 UTC
- 14d 16hFri 13 Nov, 14:59 UTC
- 21d 16hFri 20 Nov, 14:59 UTC
- 28d 16hFri 27 Nov, 14:59 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 35d 16hFri 4 Dec, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 22 | – | running | 0 |
| Fri 16 Oct, 14:59 UTC13d ago | 20 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:59 UTC20d ago | 10 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC34d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC41d ago | 15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 343/ 430
- 2 36/ 1000
- 3 128/ 1900
- 4 48/ 100
- 5 35/ 100
- 6 5/ 100
Quick answers
from the figures on this pageServer details
Is CYBERSHOKE | #1 Vanilla (x2) online, and how reliable is it?
Right now CYBERSHOKE | #1 Vanilla (x2) is running. About 18 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does CYBERSHOKE | #1 Vanilla (x2) run?
On Windows, CYBERSHOKE | #1 Vanilla (x2) runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is CYBERSHOKE | #1 Vanilla (x2) located?
In Europe, CYBERSHOKE | #1 Vanilla (x2) lists itself with the EU tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 62.122.215.125:28015.
Does CYBERSHOKE | #1 Vanilla (x2) run smoothly?
Across the last 48 hours the average was 147 fps, with a floor of 114. The world held as many as 101,667 entities, counting buildings, deployables and all the rest. At its highest, it took 3,240 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include CYBERSHOKE | #1 Vanilla (x2)?
The Rust Dashboard lists that carry CYBERSHOKE | #1 Vanilla (x2) are: 2x Rust servers, shown live, Europe's Rust servers, live and Modded Rust servers, live now. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on CYBERSHOKE | #1 Vanilla (x2) mean?
These are the tags CYBERSHOKE | #1 Vanilla (x2) publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp300 (Max players): It holds 300 slots; ts24 (Group limit): Each team holds no more than 24; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes come weekly; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EU (Europe): The server browser lists it under Europe. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is CYBERSHOKE | #1 Vanilla (x2)?
CYBERSHOKE | #1 Vanilla (x2) has 1 of its 300 slots filled at the moment. Over seven days the mean is 4 players and the peak is 22. The busiest point in the last 48 hours was 16:00 UTC, averaging 3 players.
How does CYBERSHOKE | #1 Vanilla (x2) rank against other Rust servers?
CYBERSHOKE | #1 Vanilla (x2) holds #1,552 for player hours across seven days, #619 in Europe, in the top 7% of all ranked servers.
Wipe schedule
What does wipe day look like on CYBERSHOKE | #1 Vanilla (x2)?
Its recent wipes averaged a peak of 17 players. 26 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on CYBERSHOKE | #1 Vanilla (x2)?
Wipes on CYBERSHOKE | #1 Vanilla (x2) come every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC the next wipe is due. The world it runs now dates from 6 days 7 hours ago. A weekly wipe schedule is published in its tags.
Map and rules
What are the rules and settings on CYBERSHOKE | #1 Vanilla (x2)?
A gather rate of 2x appears in the name of CYBERSHOKE | #1 Vanilla (x2). 24 players is the most a group can take. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.
Which map does CYBERSHOKE | #1 Vanilla (x2) run?
CYBERSHOKE | #1 Vanilla (x2) runs a procedural map of size 4,000 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. This is the map name: Custom Map.
Connect
How do I join CYBERSHOKE | #1 Vanilla (x2)?
Type client.connect 62.122.215.125:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://cybershoke.net/rust.
