Rust Dashboard56,412 playing

Why So Sus

Offline NA 47.226.85.41:28015 checked 1d ago

vanillamoddedoxide

Players now

0of 3
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Mon 01:00Mon 02:00players each hour · 48 hours · UTC

Rank

#15,405

top 69% · #1549 in NA

7-day average

0

peak –

Last wipe

1d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
0123401:0002:00Wiped Mon 26 Oct, 01:29 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep4 Oct9 Oct13 Oct27 Oct

Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 8 OctWed 7 OctTue 6 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 01:29 UTC1d ago – – running 0
Thu 8 Oct, 02:21 UTC19d ago 2 held half 18 days 2
Wed 7 Oct, 06:20 UTC20d ago 2 – 0.8 days 0
Tue 6 Oct, 05:40 UTC21d ago 2 – 1 days 0
Wed 30 Sep, 22:41 UTC27d ago 2 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 0/ 10
  2. 2 2/ 100
  3. 3
    NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 4 on average
    0/ 16
  4. 4 0/ 16
  5. 5
    The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average
    3/ 100
  6. 6
    [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 31 on average
    46/ 100

Quick answers

from the figures on this page

Server

Is Why So Sus online, and how reliable is it?

Why So Sus is not online right now, and 45 hours have passed since we last saw it. It was online 1% of the last 7 full days, which is 2 of 168 hours. Rust Dashboard logged it for the first time on 25 September 2026.

Which version of Rust does Why So Sus run?

On Windows, Why So Sus runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is Why So Sus located?

Why So Sus lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 47.226.85.41:28015 is where it lives.

Lists

Which Rust Dashboard lists and filters include Why So Sus?

The Rust Dashboard lists that carry Why So Sus are: Aim training and combat servers, Rust battlefield servers, North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Why So Sus mean?

The game's server browser reads these tags from Why So Sus: gmrust (Game mode): The game runs on standard Rust survival settings; mp3 (Max players): 3 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^d (Combat training): The loot is handed to you, so you can practise aim and PvP; ^i (Battlefield): You get fast PvP, high rates and kits; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): North America is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is Why So Sus?

The last sighting of Why So Sus was 45 hours ago; it is offline right now. The mean over seven days is 0 players.

How does Why So Sus rank against other Rust servers?

Why So Sus holds #15,405 for player hours across seven days, #1,549 in North America, in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on Why So Sus?

Its recent wipes averaged a peak of 2 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 50% of recent wipes. In the other cases it dropped below half by day 1.

What is the wipe schedule on Why So Sus?

There is no next wipe to predict: Why So Sus wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 46 hours ago the current world was made.

Map and rules

What are the rules and settings on Why So Sus?

The name of Why So Sus gives no gather rate. Groups hold up to 8 players, the default for the game. It runs combat training, practice for aim and PvP, loot given out. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is active.

Which map does Why So Sus run?

The map is procedural and the game generates it on Why So Sus.

Join

How do I join Why So Sus?

Type client.connect 47.226.85.41:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,^v,^d,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp3
Max players 3 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^d
Combat training The loot is handed to you, so you can practise aim and PvP.
^i
Battlefield You get fast PvP, high rates and kits.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.