Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1510 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 17:39 UTC11d ago | 1 | – | running | 0 |
| Fri 16 Oct, 20:53 UTC12d ago | 1 | – | 0.9 days | 1 |
| Tue 13 Oct, 13:32 UTC15d ago | 1 | held half | 3.3 days | 1 |
| Thu 8 Oct, 01:39 UTC21d ago | 1 | – | 5.5 days | 1 |
| Wed 7 Oct, 16:58 UTC21d ago | 1 | – | 0.4 days | 0 |
| Mon 5 Oct, 15:23 UTC23d ago | 2 | held half | 2.1 days | 0 |
| Sun 4 Oct, 09:56 UTC24d ago | 3 | – | 1.2 days | 0 |
| Sun 4 Oct, 01:36 UTC25d ago | 3 | – | 0.3 days | 0 |
| Fri 2 Oct, 05:43 UTC27d ago | 0 | – | 1.8 days | 0 |
| Thu 1 Oct, 18:14 UTC FW27d ago | 1 | – | 0.5 days | 0 |
| Thu 1 Oct, 11:04 UTC27d ago | 1 | – | 0.3 days | 1 |
| Wed 30 Sep, 10:06 UTC28d ago | 1 | – | 1 days | 1 |
| Fri 25 Sep, 09:04 UTC33d ago | 2 | held half | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 4/ 175
- 2 6/ 90
- 3 4/ 1000
- 4 0/ 15
- 5 0/ 50
- 6 1/ 50
Quick answers
from the figures on this pageServer
Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ online, and how reliable is it?
We last saw [SEA]128Hz|phrinj|PVP/RP|Vanilla+ 43 hours ago. It is offline at the moment. The last 7 full days show 66% uptime, with 111 hours up out of 168. The first time Rust Dashboard recorded it was 25 September 2026.
Which version of Rust does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
On Linux, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ located?
Its NA tag places [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and its region code is us2. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 40.160.241.203:28015 is where it lives.
Tags
Which Rust Dashboard lists and filters include [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
These Rust Dashboard lists include [SEA]128Hz|phrinj|PVP/RP|Vanilla+: North American Rust servers and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ mean?
These are the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $rus2 (Region code): us2 is the region code set here; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The last sighting of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ was 43 hours ago; it is offline right now. Its average over the last seven days comes to 0 players.
How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ rank against other Rust servers?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ holds #15,338 for player hours across seven days, #1,510 in North America, in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Its recent wipes averaged a peak of 1 players. On the latest wipe, 2 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Once a month [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world now in play was generated 11 days 11 hours ago. Wipes are listed as monthly in its tags.
Map and rules
What are the rules and settings on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No gather rate appears in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.
Which map does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
A procedural map of size 2,500 with seed 7721094 is what [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The console in Rust opens with F1, and client.connect 40.160.241.203:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1 is where its website lives.
