Rust Dashboard37,139 playing

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 10m ago

biweekly wipes moddedoxide

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Mon 04:00Wed 02:00players each hour · 48 hours · UTC

Rank

#15,420

top 69%

7-day average

0

peak –

Last wipe

17d ago

biweekly schedule

Next wipe

3d 21h

Sun 1 Nov, 00:37 UTC

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

01020304004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 21h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

21 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  • 3d 21hSun 1 Nov, 00:37 UTC
  • 8d 15hThu 5 Nov, 19:00 UTCFW
  • 24d 21hSun 22 Nov, 00:37 UTC
  • 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 37 on average
    42/ 100
  2. 2
    [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 19 on average
    5/ 100
  3. 3
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average
    2/ 200
  4. 4
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on average
    2/ 200
  5. 5 8/ 50
  6. 6
    [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 5 on average
    3/ 20

Quick answers

from the figures on this page

About

Is HGNetworks Rust Server (In Dev) online, and how reliable is it?

Right now HGNetworks Rust Server (In Dev) is running. The uptime it reports puts its last restart about 3 days 1 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does HGNetworks Rust Server (In Dev) run?

Rust network protocol 2635 and build 167781 is running on HGNetworks Rust Server (In Dev), which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is HGNetworks Rust Server (In Dev) located?

There is no region on HGNetworks Rust Server (In Dev). The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 31.97.14.111:28015.

Does HGNetworks Rust Server (In Dev) run smoothly?

Server fps averaged 30 over the last 48 hours and never dropped below 24. The world held as many as 21,220 entities, counting buildings, deployables and all the rest. At its highest, it took 1,755 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include HGNetworks Rust Server (In Dev)?

You'll find HGNetworks Rust Server (In Dev) on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on HGNetworks Rust Server (In Dev) mean?

These are the tags HGNetworks Rust Server (In Dev) publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): This one runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is HGNetworks Rust Server (In Dev)?

As things stand, 0 players are on HGNetworks Rust Server (In Dev), which holds 50 slots. The seven-day average for this server is 0 players.

How does HGNetworks Rust Server (In Dev) rank against other Rust servers?

Player hours over seven days put HGNetworks Rust Server (In Dev) at #15,420, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on HGNetworks Rust Server (In Dev)?

Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on HGNetworks Rust Server (In Dev)?

every 3 weeks on Sunday at 00:37 UTC, HGNetworks Rust Server (In Dev) wipes. On Sunday 1 November at 00:37 UTC the next wipe is due. The world it runs now dates from 17 days 2 hours ago. The tags carry a wipe schedule of once every two weeks.

Settings

What are the rules and settings on HGNetworks Rust Server (In Dev)?

The name of HGNetworks Rust Server (In Dev) gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does HGNetworks Rust Server (In Dev) run?

HGNetworks Rust Server (In Dev) runs a procedural map of size 2,200 with seed 6738, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

How to join

How do I join HGNetworks Rust Server (In Dev)?

The console in Rust opens with F1, and client.connect 31.97.14.111:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs167781
Build This one runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.