Dying Light PvE
Offline NA 24.66.56.92:28015 checked 12h ago
Players now
- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
2% full
Rank
top 22% · #850 in NA
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 46% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 23:01 UTC1d ago | – | – | running | 0 |
| Thu 22 Oct, 20:14 UTC4d ago | 1 | held half | 3.1 days | 0 |
| Tue 13 Oct, 17:24 UTC14d ago | 2 | held half | 9.1 days | 0 |
| Fri 2 Oct, 02:50 UTC25d ago | 2 | held half | 11.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 2/ 50
- 2 4/ 50
- 3 2/ 100
- 4 2/ 50
- 5 2/ 200
- 6 11/ 50
Quick answers
from the figures on this pageServer
Is Dying Light PvE online, and how reliable is it?
Dying Light PvE is not online right now, and 12 hours have passed since we last saw it. Its reported uptime points to a restart roughly 39 minutes ago. The last 7 full days show 47% uptime, with 79 hours up out of 168. Our records for it start on 15 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Dying Light PvE run?
Dying Light PvE runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Dying Light PvE located?
In North America, Dying Light PvE lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 24.66.56.92:28015.
Does Dying Light PvE run smoothly?
Across the last 48 hours the average was 56 fps, with a floor of 18. The world held as many as 123,057 entities, counting buildings, deployables and all the rest. At its highest, it took 3,984 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include Dying Light PvE?
The Rust Dashboard lists that carry Dying Light PvE are: Rust build and creative servers, Creative Rust servers, North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Dying Light PvE mean?
The game's server browser reads these tags from Dying Light PvE: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^c (Creative): Build freely in sandbox style, with no gathering at all; ^p (PvE): There is no player fighting: the world provides the danger; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): North America is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Dying Light PvE?
At the moment Dying Light PvE is offline; it last showed 12 hours ago. Its seven-day average is 1 players, and it reached 2 at the highest. The busiest point in the last 48 hours was 04:00 UTC, averaging 2 players.
How does Dying Light PvE rank against other Rust servers?
Dying Light PvE holds #4,960 for player hours across seven days, #850 in North America, in the top 22% of all ranked servers.
Wipe schedule
What does wipe day look like on Dying Light PvE?
The average busiest point of its recent wipes was 2 players. On the latest wipe, 1 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.
What is the wipe schedule on Dying Light PvE?
No next wipe can be predicted for Dying Light PvE, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 14 days 1 hours ago.
Settings
What are the rules and settings on Dying Light PvE?
You will not find a gather rate in the name of Dying Light PvE. 8 players per group is the game's default, and that is the cap here. build & creative is the mode here, no gathering, just sandbox building. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.
Which map does Dying Light PvE run?
The game generates the procedural map on Dying Light PvE, size 3,500 with seed 352165132. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Custom Map.
Join
How do I join Dying Light PvE?
The console in Rust opens with F1, and client.connect 24.66.56.92:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.