Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 30% · #1940 in EU
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:00 UTC FW27d ago | 49 | – | running | 0 |
| Mon 28 Sep, 09:30 UTC30d ago | 2 | held half | 3.4 days | 1 |
| Sun 27 Sep, 12:31 UTC31d ago | 6 | – | 0.9 days | 1 |
| Sat 26 Sep, 13:20 UTC32d ago | 6 | – | 1 days | 1 |
| Fri 25 Sep, 10:43 UTC33d ago | 3 | – | 1.1 days | 0 |
| Thu 24 Sep, 18:52 UTC34d ago | 2 | – | 0.7 days | 1 |
| Sat 19 Sep, 10:41 UTC39d ago | 2 | halved by day 1 | 5.3 days | 1 |
| Fri 18 Sep, 20:55 UTC40d ago | 2 | – | 0.6 days | 1 |
| Fri 18 Sep, 10:46 UTC40d ago | 2 | – | 0.4 days | 1 |
| Thu 17 Sep, 19:14 UTC41d ago | 2 | – | 0.6 days | 1 |
| Thu 17 Sep, 09:26 UTC41d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 17:16 UTC42d ago | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 22
- 2 0/ 100
- 3 4/ 100
- 4 0/ 100
- 5 0/ 200
- 6 5/ 40
Quick answers
from the figures on this pageServer details
Is Revenants.gg Rust CoD Zombies online, and how reliable is it?
Right now Revenants.gg Rust CoD Zombies is running. About 13 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 16 September 2026.
Which version of Rust does Revenants.gg Rust CoD Zombies run?
Revenants.gg Rust CoD Zombies runs Rust network protocol 2635 and build 168909, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Revenants.gg Rust CoD Zombies located?
Revenants.gg Rust CoD Zombies lists Europe as its location, tagged EU. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 217.182.197.185:28014.
Does Revenants.gg Rust CoD Zombies run smoothly?
Across the last 48 hours the average was 97 fps, with a floor of 84. At its highest the count reached 807 entities: buildings, deployables and the rest. At its highest, it took 1,917 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include Revenants.gg Rust CoD Zombies?
These Rust Dashboard lists include Revenants.gg Rust CoD Zombies: Aim training and combat servers, Europe's Rust servers, live, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who runs Revenants.gg Rust CoD Zombies?
No other server we track uses the revenants.gg hostname that Revenants.gg Rust CoD Zombies publishes.
What do the server tags on Revenants.gg Rust CoD Zombies mean?
These are the tags Revenants.gg Rust CoD Zombies publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here, and the loot comes to you; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Revenants.gg Rust CoD Zombies?
0 players are playing on Revenants.gg Rust CoD Zombies right now, out of 100 slots. Averaged across the last seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.
How does Revenants.gg Rust CoD Zombies rank against other Rust servers?
Player hours over seven days put Revenants.gg Rust CoD Zombies at #6,625 overall and #1,940 in Europe, in the top 30% of all ranked servers.
Wipe schedule
What does wipe day look like on Revenants.gg Rust CoD Zombies?
The average busiest point of its recent wipes was 19 players. On the latest wipe, 17 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on Revenants.gg Rust CoD Zombies?
There is no next wipe to predict: Revenants.gg Rust CoD Zombies wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 27 days 9 hours ago the current world was made.
Map and rules
What are the rules and settings on Revenants.gg Rust CoD Zombies?
You will not find a gather rate in the name of Revenants.gg Rust CoD Zombies. 8 players per group is the game's default, and that is the cap here. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. Valve's VAC anti-cheat runs here.
Which map does Revenants.gg Rust CoD Zombies run?
Revenants.gg Rust CoD Zombies runs a procedural map of size 3,500 with seed 28219, made by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Revenants.gg COD ZOMBIES.
Join
How do I join Revenants.gg Rust CoD Zombies?
The console in Rust opens with F1, and client.connect 217.182.197.185:28014 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://revenants.gg is where its website lives.
