Rust Dashboard89,289 playing

SickRust Dev Server

Online NA 216.158.237.106:50000 checked 2h ago

monthly wipes moddedcarbonpve

Players now

Live
0of 40
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Mon 20:00Wed 17:00players each hour · 48 hours · UTC

Rank

#15,373

top 69% · #1531 in NA

7-day average

0

peak –

Last wipe

1d ago

monthly schedule

Next wipe

7d 23h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
0123420:0005:0014:0023:0008:0017:00Wiped Mon 26 Oct, 21:29 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608020:0005:0014:0023:0008:0017:00Wiped Mon 26 Oct, 21:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

0.7 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 23hThu 5 Nov, 19:00 UTCFW
  • 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:29 UTC1d ago – – running 0
Mon 26 Oct, 03:48 UTC2d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  6. 6
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Quick answers

from the figures on this page

About

Is SickRust Dev Server online, and how reliable is it?

SickRust Dev Server is up and taking players now. The uptime it reports puts its last restart about 42 hours ago. The 1 full day before now is recorded at 100% uptime, 24 hours up out of 24. Rust Dashboard logged it for the first time on 26 October 2026.

Which version of Rust does SickRust Dev Server run?

SickRust Dev Server runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is SickRust Dev Server located?

In North America, SickRust Dev Server lists itself with the NA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 216.158.237.106:50000 is where it lives.

Does SickRust Dev Server run smoothly?

The last 48 hours gave an average of 80 server fps, and it never went under 73. The world held as many as 5,314 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,151 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include SickRust Dev Server?

These Rust Dashboard lists include SickRust Dev Server: Rust roleplay servers, North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Who runs SickRust Dev Server?

SickRust Dev Server and 1 other server we track both publish a sickrust.com hostname, which points to the same operator in all likelihood.

What do the server tags on SickRust Dev Server mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the server browser it sits under North America from SickRust Dev Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is SickRust Dev Server?

As things stand, 0 players are on SickRust Dev Server, which holds 40 slots. The seven-day average for this server is 0 players.

How does SickRust Dev Server rank against other Rust servers?

Player hours over seven days put SickRust Dev Server at #15,373 overall and #1,531 in North America, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on SickRust Dev Server?

Its recent wipes averaged a peak of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on SickRust Dev Server?

Wipes come once a month on SickRust Dev Server, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 46 hours ago. The tags carry a wipe schedule of once a month.

Settings

What are the rules and settings on SickRust Dev Server?

The name of SickRust Dev Server gives no gather rate. 8 players per group is the game's default, and that is the cap here. roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map does SickRust Dev Server run?

SickRust Dev Server runs a procedural map of size 1,000 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name SickNation PVE/PVP.

Connect

How do I join SickRust Dev Server?

Type client.connect 216.158.237.106:50000 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://sick-nation.paynow.store/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp40
Max players It holds 40 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.