[Uz/Ru/Kz] #2 UzRust - Classic
Online EA 213.230.109.15:28025 checked 9m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 2
0% full
Rank
top 43% · #428 in EA
7-day average
peak 2
Last wipe
biweekly schedule
Next wipe
Thu 29 Oct, 18:57 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:57 UTC, in 2h. Its biweekly schedule tag · low confidence
Coming wipes
- 2hThu 29 Oct, 18:57 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 14d 2hThu 12 Nov, 18:57 UTC
- 28d 2hThu 26 Nov, 18:57 UTC
- 35d 2hThu 3 Dec, 19:00 UTCFW
- 42d 2hThu 10 Dec, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW27d ago | 1 | – | running | 0 |
| Thu 17 Sep, 12:48 UTC42d ago | 2 | held half | 14.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 8/ 100
- 2 1/ 20
- 3 4/ 100
- 4 0/ 50
- 5 1/ 50
- 6 1/ 50
Quick answers
from the figures on this pageServer
Is [Uz/Ru/Kz] #2 UzRust - Classic online, and how reliable is it?
Players can join [Uz/Ru/Kz] #2 UzRust - Classic: it is online. The uptime it reports puts its last restart about 7 days 13 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does [Uz/Ru/Kz] #2 UzRust - Classic run?
On Windows, [Uz/Ru/Kz] #2 UzRust - Classic runs Rust network protocol 2634 and build 167781. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [Uz/Ru/Kz] #2 UzRust - Classic located?
In Asia, [Uz/Ru/Kz] #2 UzRust - Classic lists itself with the EA tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 213.230.109.15:28025.
Does [Uz/Ru/Kz] #2 UzRust - Classic run smoothly?
Server fps averaged 189 over the last 48 hours and never dropped below 164. At its highest the count reached 45,123 entities: buildings, deployables and the rest. At its highest, it took 6,214 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include [Uz/Ru/Kz] #2 UzRust - Classic?
You'll find [Uz/Ru/Kz] #2 UzRust - Classic on these themed lists at Rust Dashboard: Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [Uz/Ru/Kz] #2 UzRust - Classic mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EA (East Asia): In the server browser it sits under East Asia from [Uz/Ru/Kz] #2 UzRust - Classic as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is [Uz/Ru/Kz] #2 UzRust - Classic?
[Uz/Ru/Kz] #2 UzRust - Classic has 0 of its 100 slots filled at the moment. Its seven-day average is 0 players, and it reached 2 at the highest.
How does [Uz/Ru/Kz] #2 UzRust - Classic rank against other Rust servers?
[Uz/Ru/Kz] #2 UzRust - Classic holds #9,700 for player hours across seven days, #428 in Asia, in the top 43% of all ranked servers.
Reset times
What does wipe day look like on [Uz/Ru/Kz] #2 UzRust - Classic?
At their busiest, its recent wipes drew 2 players on average. 3 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on [Uz/Ru/Kz] #2 UzRust - Classic?
Too few wipes are on record for [Uz/Ru/Kz] #2 UzRust - Classic to confirm its schedule, so the tag sets the prediction. On Thursday 29 October at 18:57 UTC the next wipe is due. The world it runs now dates from 27 days 21 hours ago. Its tags publish a wipe schedule of every two weeks.
Rules
What are the rules and settings on [Uz/Ru/Kz] #2 UzRust - Classic?
No gather rate appears in the name of [Uz/Ru/Kz] #2 UzRust - Classic. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. Valve's VAC anti-cheat runs here.
Which map does [Uz/Ru/Kz] #2 UzRust - Classic run?
[Uz/Ru/Kz] #2 UzRust - Classic runs a procedural map of size 3,000 with seed 1974910435, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
How to join
How do I join [Uz/Ru/Kz] #2 UzRust - Classic?
The console in Rust opens with F1, and client.connect 213.230.109.15:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://uzrust.uz.