Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 3
0% full
Rank
top 17% · #1421 in EU
7-day average
peak 3
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 18:18 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:18 UTC, in 15h. Every Thursday at 18:18 UTC · high confidence
Coming wipes
- 15hThu 29 Oct, 18:18 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 14d 15hThu 12 Nov, 18:18 UTC
- 21d 15hThu 19 Nov, 18:18 UTC
- 28d 15hThu 26 Nov, 18:18 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 42d 15hThu 10 Dec, 18:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:18 UTC6d ago | 3 | – | running | 0 |
| Thu 15 Oct, 18:18 UTC13d ago | 3 | halved by day 6 | 7 days | 1 |
| Thu 8 Oct, 18:18 UTC20d ago | 3 | held half | 7 days | 0 |
| Thu 1 Oct, 17:44 UTC FW27d ago | 4 | held half | 7 days | 3 |
| Thu 24 Sep, 18:18 UTC34d ago | 3 | held half | 7 days | 2 |
| Thu 17 Sep, 18:18 UTC41d ago | 3 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 24/ 200
- 2 23/ 100
- 3 9/ 300
- 4 4/ 200
- 5 3/ 150
- 6 1/ 150
Quick answers
from the figures on this pageServer details
Is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE online, and how reliable is it?
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is up and taking players now. Its reported uptime points to a restart roughly 22 hours ago. It was online 92% of the last 7 full days, which is 154 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run?
Rust network protocol 2635 and build 168909 is running on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE located?
In Europe, DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE lists itself with the EU tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 212.4.138.244:28015 is where it lives.
Does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run smoothly?
Server fps averaged 50 over the last 48 hours and never dropped below 48. The world held as many as 113,311 entities, counting buildings, deployables and all the rest. It drew as much as 3,991 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
The Rust Dashboard lists that carry DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE are: 5x Rust servers, Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
What do the server tags on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): 100 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^w (Weekly): It wipes once a week; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser lists it under Europe from DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
0 players are playing on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE right now, out of 100 slots. Its seven-day average is 1 players, and it reached 3 at the highest. It was busiest at 13:00 UTC over the last 48 hours, when it averaged 2 players.
How does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE rank against other Rust servers?
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE holds #3,874 for player hours across seven days, #1,421 in Europe, in the top 17% of all ranked servers.
Wipe days
What does wipe day look like on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
The average busiest point of its recent wipes was 3 players. On the latest wipe, 2 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 80% of recent wipes. By day 6 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Wipes on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE come every Thursday at 18:18 UTC. On Thursday 29 October at 18:18 UTC the next wipe is due. The world it runs now dates from 6 days 8 hours ago. The tags list wipes as weekly.
Map and rules
What are the rules and settings on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
A gather rate of 5x appears in the name of DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run?
The game generates the procedural map on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE, size 4,250 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed.
Join
How do I join DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
The console in Rust opens with F1, and client.connect 212.4.138.244:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://dzrust.eu/.
