Rust Dashboard95,518 playing

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 13m ago

monthly wipes vanillamoddedoxide

Players now

Live
0of 128
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Sun 18:00Tue 16:00players each hour · 48 hours · UTC

Rank

#15,366

top 70% · #1552 in NA

7-day average

0

peak –

Last wipe

23d ago

monthly schedule

Next wipe

9d 1h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence

18.6 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  • 9d 1hThu 5 Nov, 19:00 UTCFW
  • 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC23d ago 1 – running 0
Tue 15 Sep, 07:23 UTC42d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  6. 6
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    2/ 50

Quick answers

from the figures on this page

Server details

Is [US] Capybara Land | Custom NPCs online, and how reliable is it?

Right now [US] Capybara Land | Custom NPCs is running. About 4 days 4 hours ago it restarted, judging by the uptime figure it gives. It was online 100% of the last 7 full days, which is 168 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [US] Capybara Land | Custom NPCs run?

On Linux, [US] Capybara Land | Custom NPCs runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is [US] Capybara Land | Custom NPCs located?

In North America, [US] Capybara Land | Custom NPCs lists itself with the NA tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 209.159.156.50:28015 is where it lives.

Does [US] Capybara Land | Custom NPCs run smoothly?

Server fps averaged 216 over the last 48 hours and never dropped below 191. Buildings, deployables and everything else added up to a peak of 129,656 entities. It drew as much as 4,276 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include [US] Capybara Land | Custom NPCs?

You'll find [US] Capybara Land | Custom NPCs on these themed lists at Rust Dashboard: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on [US] Capybara Land | Custom NPCs mean?

These are the tags [US] Capybara Land | Custom NPCs publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp128 (Max players): The server has 128 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): North America is where the server browser puts it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is [US] Capybara Land | Custom NPCs?

0 players are playing on [US] Capybara Land | Custom NPCs right now, out of 128 slots. Its average over the last seven days comes to 0 players.

How does [US] Capybara Land | Custom NPCs rank against other Rust servers?

[US] Capybara Land | Custom NPCs holds #15,366 for player hours across seven days, #1,552 in North America, in the top 70% of all ranked servers.

Reset times

What does wipe day look like on [US] Capybara Land | Custom NPCs?

Its recent wipes averaged a peak of 0 players. 2 hours into the latest wipe the crowd peaked.

What is the wipe schedule on [US] Capybara Land | Custom NPCs?

Once a month [US] Capybara Land | Custom NPCs wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 23 days 19 hours ago the current world was made. A monthly wipe schedule is set out in its tags.

Settings

What are the rules and settings on [US] Capybara Land | Custom NPCs?

The name of [US] Capybara Land | Custom NPCs gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.

Which map does [US] Capybara Land | Custom NPCs run?

[US] Capybara Land | Custom NPCs runs a procedural map of size 4,800 with seed 1342356771, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Join

How do I join [US] Capybara Land | Custom NPCs?

Type client.connect 209.159.156.50:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://www.qcgames.org/fr/accueil/ is where its website lives.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp128
Max players The server has 128 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.