Rust Dashboard37,024 playing

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Online NA 198.96.88.252:28080 checked 10m ago

monthly wipes moddedoxidepve

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
2

0% full

Tue 03:00Thu 01:00players each hour · 48 hours · UTC

Rank

#12,707

top 57% · #1394 in NA

7-day average

0

peak 2

Last wipe

26d ago

monthly schedule

Next wipe

7d 16h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

2wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 16hThu 5 Nov, 19:00 UTCFW
  • 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    58/ 200
  2. 2
    [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average
    42/ 200
  3. 3
    Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average
    47/ 100
  4. 4
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average
    72/ 100
  5. 5
    [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
    24/ 150
  6. 6
    US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average
    11/ 200

Quick answers

from the figures on this page

About

Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online, and how reliable is it?

Right now [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is running. About 38 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs Rust network protocol 2634 and build 166586, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | located?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists North America as its location, tagged NA. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 198.96.88.252:28080 is where it lives.

Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run smoothly?

Across the last 48 hours the average was 75 fps, with a floor of 47. The world held as many as 97,499 entities, counting buildings, deployables and all the rest. At its highest, it took 9,550 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

These Rust Dashboard lists include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Rust roleplay servers, North American Rust servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^p (PvE): There is no player fighting: the world provides the danger; ^r (Roleplay): The server runs roleplay; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America from [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has 0 of its 50 slots filled at the moment. Its seven-day average is 0 players, and it reached 2 at the highest.

How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | holds #12,707 for player hours across seven days, #1,394 in North America, in the top 57% of all ranked servers.

Reset times

What does wipe day look like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Its recent wipes averaged a peak of 2 players. Peak crowd on the latest wipe came 13 hours after it began.

What is the wipe schedule on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Wipes come once a month on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 26 days 6 hours ago. Wipes are listed as monthly in its tags.

Settings

What are the rules and settings on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | gives no gather rate. 8 players per group is the game's default, and that is the cap here. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?

The game generates the procedural map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, size 4,096 with seed 481981. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.

Connect

How do I join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Type client.connect 198.96.88.252:28080 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol To join, your game must run protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Wipe schedule

^m
Monthly Expect one wipe a month: it lands with the Facepunch force wipe.

Gameplay

^p
PvE There is no player fighting: the world provides the danger.
^r
Roleplay The server runs roleplay.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.