Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 2
0% full
Rank
top 57% · #1394 in NA
7-day average
peak 2
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:06 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 58/ 200
- 2 42/ 200
- 3 47/ 100
- 4 72/ 100
- 5 24/ 150
- 6 11/ 200
Quick answers
from the figures on this pageAbout
Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online, and how reliable is it?
Right now [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is running. About 38 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs Rust network protocol 2634 and build 166586, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | located?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists North America as its location, tagged NA. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 198.96.88.252:28080 is where it lives.
Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run smoothly?
Across the last 48 hours the average was 75 fps, with a floor of 47. The world held as many as 97,499 entities, counting buildings, deployables and all the rest. At its highest, it took 9,550 MB of memory. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
These Rust Dashboard lists include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Rust roleplay servers, North American Rust servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^p (PvE): There is no player fighting: the world provides the danger; ^r (Roleplay): The server runs roleplay; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America from [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | has 0 of its 50 slots filled at the moment. Its seven-day average is 0 players, and it reached 2 at the highest.
How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?
[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | holds #12,707 for player hours across seven days, #1,394 in North America, in the top 57% of all ranked servers.
Reset times
What does wipe day look like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Its recent wipes averaged a peak of 2 players. Peak crowd on the latest wipe came 13 hours after it began.
What is the wipe schedule on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Wipes come once a month on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 26 days 6 hours ago. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | gives no gather rate. 8 players per group is the game's default, and that is the cap here. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
The game generates the procedural map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, size 4,096 with seed 481981. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.
Connect
How do I join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Type client.connect 198.96.88.252:28080 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
