Rust Dashboard67,928 playing

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 9m ago

moddedoxide

Players now

Live
0of 30
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 13:00Thu 11:00players each hour · 48 hours · UTC

Rank

#12,913

top 58%

7-day average

0

peak 1

Last wipe

21d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago 2 – running 1
Thu 1 Oct, 19:29 UTC FW27d ago 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC33d ago 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 40/ 999
  2. 2
    Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average
    6/ 150
  3. 3
    RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average
    2/ 200
  4. 4
    Together We Rust | Build ServerNA · groups of 8+ · 2 on average
    4/ 125
  5. 5
    Builders Like UsNA · groups of 32+ · monthly · 2 on average
    5/ 100
  6. 6
    [NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 2 on average
    1/ 50

Quick answers

from the figures on this page

About

Is [US] Visuals Cinematic | Private online, and how reliable is it?

Players can join [US] Visuals Cinematic | Private: it is online. Its reported uptime points to a restart roughly 2 days 17 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does [US] Visuals Cinematic | Private run?

On Linux, [US] Visuals Cinematic | Private runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is [US] Visuals Cinematic | Private located?

There is no region tag on [US] Visuals Cinematic | Private, but the name suggests North America. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 193.31.31.106:28045 is where it lives.

Does [US] Visuals Cinematic | Private run smoothly?

Across the last 48 hours the average was 64 fps, with a floor of 52. The world held as many as 124,616 entities, counting buildings, deployables and all the rest. It drew as much as 4,151 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include [US] Visuals Cinematic | Private?

You'll find [US] Visuals Cinematic | Private on these themed lists at Rust Dashboard: Rust build and creative servers, Creative Rust servers, North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on [US] Visuals Cinematic | Private mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^c (Creative): No gathering here; it is sandbox building, and you build what you want; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from [US] Visuals Cinematic | Private as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is [US] Visuals Cinematic | Private?

0 players are playing on [US] Visuals Cinematic | Private right now, out of 30 slots. Over seven days the mean is 0 players and the peak is 1.

How does [US] Visuals Cinematic | Private rank against other Rust servers?

Player hours over seven days put [US] Visuals Cinematic | Private at #12,913, in the top 58% of all ranked servers.

Wipe schedule

What does wipe day look like on [US] Visuals Cinematic | Private?

Its recent wipes averaged a peak of 2 players. Peak crowd on the latest wipe came 14 hours after it began. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.

What is the wipe schedule on [US] Visuals Cinematic | Private?

There is no next wipe to predict: [US] Visuals Cinematic | Private wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 21 days 2 hours ago.

Rules

What are the rules and settings on [US] Visuals Cinematic | Private?

No gather rate appears in the name of [US] Visuals Cinematic | Private. 8 players per group is the game's default, and that is the cap here. It runs build & creative, no gathering, just sandbox building. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does [US] Visuals Cinematic | Private run?

The game generates the procedural map on [US] Visuals Cinematic | Private, size 4,500 with seed 1337. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.

Connect

How do I join [US] Visuals Cinematic | Private?

The console in Rust opens with F1, and client.connect 193.31.31.106:28045 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp30
Max players The server has 30 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Gameplay

^c
Creative No gathering here; it is sandbox building, and you build what you want.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.