Rust Dashboard101,018 playing

[WILDCORE] EU 2X | TEST | WEEKLY

Offline EU 193.141.60.251:28020 checked 19d ago

2x weekly wipes vanillamoddedcarbon

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,789

top 72% · #2534 in EU

7-day average

0

peak –

Last wipe

20d ago

weekly schedule

Next wipe

19h

Fri 30 Oct, 12:38 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct11 Oct13 Oct16 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:38 UTC, in 19h. Its weekly schedule tag · low confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  • 19hFri 30 Oct, 12:38 UTC
  • 7d 1hThu 5 Nov, 19:00 UTCFW
  • 7d 19hFri 6 Nov, 12:38 UTC
  • 14d 19hFri 13 Nov, 12:38 UTC
  • 21d 19hFri 20 Nov, 12:38 UTC
  • 28d 19hFri 27 Nov, 12:38 UTC
  • 35d 1hThu 3 Dec, 19:00 UTCFW
  • 35d 19hFri 4 Dec, 12:38 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:38 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    898/ 960
  2. 2
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    156/ 1000
  3. 3
    Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 284 on average
    208/ 240
  4. 4
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    265/ 1900
  5. 5
    РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average
    60/ 100
  6. 6
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Quick answers

from the figures on this page

Server

Is [WILDCORE] EU 2X | TEST | WEEKLY online, and how reliable is it?

The server is down at the moment. Its last sighting was 19 days 17 hours ago: [WILDCORE] EU 2X | TEST | WEEKLY. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 3 October 2026, when Rust Dashboard first saw it.

Which version of Rust does [WILDCORE] EU 2X | TEST | WEEKLY run?

[WILDCORE] EU 2X | TEST | WEEKLY runs Rust network protocol 2634 and build 167398, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is [WILDCORE] EU 2X | TEST | WEEKLY located?

In Europe, [WILDCORE] EU 2X | TEST | WEEKLY lists itself with the EU tag. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 193.141.60.251:28020.

Tags

Which Rust Dashboard lists and filters include [WILDCORE] EU 2X | TEST | WEEKLY?

These Rust Dashboard lists include [WILDCORE] EU 2X | TEST | WEEKLY: 2x Rust servers, shown live, Europe's Rust servers, live and Modded Rust servers, live now. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

What do the server tags on [WILDCORE] EU 2X | TEST | WEEKLY mean?

The game's server browser reads these tags from [WILDCORE] EU 2X | TEST | WEEKLY: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^w (Weekly): Wipes come weekly; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): In the server browser it sits under Europe. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is [WILDCORE] EU 2X | TEST | WEEKLY?

The last sighting of [WILDCORE] EU 2X | TEST | WEEKLY was 19 days 17 hours ago; it is offline right now.

How does [WILDCORE] EU 2X | TEST | WEEKLY rank against other Rust servers?

[WILDCORE] EU 2X | TEST | WEEKLY holds #15,789 for player hours across seven days, #2,534 in Europe, in the top 72% of all ranked servers.

Reset times

What does wipe day look like on [WILDCORE] EU 2X | TEST | WEEKLY?

The average busiest point of its recent wipes was 0 players. Peak crowd on the latest wipe came 8 hours after it began.

What is the wipe schedule on [WILDCORE] EU 2X | TEST | WEEKLY?

Its schedule cannot be confirmed from the record, which holds too few of [WILDCORE] EU 2X | TEST | WEEKLY's wipes, so the prediction follows the tag. Friday 30 October at 12:38 UTC is when its next wipe falls due. 20 days 4 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Rules

What are the rules and settings on [WILDCORE] EU 2X | TEST | WEEKLY?

The name of [WILDCORE] EU 2X | TEST | WEEKLY carries a 2x gather rate. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. By its own description it is vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. The anti-cheat from Valve, VAC, is active.

Which map does [WILDCORE] EU 2X | TEST | WEEKLY run?

A procedural map is what [WILDCORE] EU 2X | TEST | WEEKLY runs, generated by the game.

How to join

How do I join [WILDCORE] EU 2X | TEST | WEEKLY?

The console in Rust opens with F1, and client.connect 193.141.60.251:28020 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players It holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Wipe schedule

^w
Weekly Wipes come weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.