Players now
Live- Full
- 14%
- In queue
- 0
- Peak, 48 hours
- 37
- Peak, 7 days
- 49
14% full
Rank
top 4% · #399 in EU
7-day average
peak 49
Last wipe
weekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 14% in EU, and #72 of the duo servers (top 17%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe · high confidence
Coming wipes
- 6d 10hThu 5 Nov, 19:00 UTCFW
- 13d 0hThu 12 Nov, 08:58 UTC
- 20d 0hThu 19 Nov, 08:58 UTC
- 27d 0hThu 26 Nov, 08:58 UTC
- 34d 10hThu 3 Dec, 19:00 UTCFW
- 41d 0hThu 10 Dec, 08:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 08:58 UTC23h ago | – | – | running | 5 |
| Sun 25 Oct, 08:58 UTC4d ago | 46 | halved by day 1 | 4 days | 16 |
| Fri 23 Oct, 08:59 UTC6d ago | 34 | halved by day 1 | 2 days | 11 |
| Wed 21 Oct, 08:59 UTC8d ago | 31 | halved by day 1 | 2 days | 12 |
| Mon 19 Oct, 08:59 UTC10d ago | 29 | halved by day 1 | 2 days | 7 |
| Thu 15 Oct, 08:59 UTC14d ago | 33 | halved by day 1 | 4 days | 5 |
| Tue 13 Oct, 08:59 UTC16d ago | 25 | halved by day 1 | 2 days | 6 |
| Sun 11 Oct, 08:59 UTC18d ago | 45+5 queue | halved by day 1 | 2 days | 16 |
| Fri 9 Oct, 08:59 UTC20d ago | 39+1 queue | halved by day 1 | 2 days | 6 |
| Wed 7 Oct, 08:58 UTC22d ago | 35 | halved by day 1 | 2 days | 12 |
| Mon 5 Oct, 08:58 UTC24d ago | 33+1 queue | halved by day 1 | 2 days | 5 |
| Sat 3 Oct, 08:58 UTC26d ago | 38+1 queue | held half | 2 days | 11 |
| Fri 2 Oct, 00:03 UTC28d ago | 38+2 queue | – | 1.4 days | 2 |
| Thu 1 Oct, 08:58 UTC28d ago | 46+2 queue | – | 0.6 days | 15 |
| Tue 29 Sep, 08:58 UTC30d ago | 34 | held half | 2 days | 9 |
| Sun 27 Sep, 09:08 UTC32d ago | 49+6 queue | – | 2 days | 15 |
| Fri 25 Sep, 08:57 UTC34d ago | 26+2 queue | held half | 2 days | 7 |
| Wed 23 Sep, 08:58 UTC36d ago | 40 | halved by day 1 | 2 days | 12 |
| Mon 21 Sep, 08:58 UTC38d ago | 37+2 queue | halved by day 1 | 2 days | 12 |
| Sat 19 Sep, 08:58 UTC40d ago | 54+2 queue | halved by day 1 | 2 days | 9 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 9/ 50
- 2 0/ 40
- 3 16/ 100
- 4 1/ 100
- 5 21/ 100
- 6 8/ 100
Quick answers
from the figures on this pageAbout
Is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online, and how reliable is it?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is up and taking players now. The uptime it reports puts its last restart about 6 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?
On Windows, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea located?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists Europe as its location, tagged EU. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 185.189.255.236:35400 is where it lives.
Does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run smoothly?
Server fps averaged 453 over the last 48 hours and never dropped below 316. The world held as many as 11,871 entities, counting buildings, deployables and all the rest. At its highest, it took 1,503 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The Rust Dashboard lists that carry CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea are: Duo Rust servers, live now, 2x Rust servers, shown live, Rust battlefield servers, Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Average players: 10+ on average.
What do the server tags on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?
The game's server browser reads these tags from CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): The server has 50 slots; ts2 (Group limit): 2 is the most you can have per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^w (Weekly): It wipes once a week; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^i (Battlefield): You get fast PvP, high rates and kits; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): Europe is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
As things stand, 7 players are on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, which holds 50 slots. Over seven days the mean is 11 players and the peak is 49. The busiest point in the last 48 hours was 10:00 UTC, averaging 33 players.
How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea rank against other Rust servers?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea holds #913 for player hours across seven days, #399 in Europe, in the top 4% of all ranked servers. It ranks #72 among duo servers.
Wipe schedule
What does wipe day look like on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The average busiest point of its recent wipes was 37 players. 2 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The prediction follows its tag, because too few of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 23 hours ago. The tags list wipes as weekly.
Settings
What are the rules and settings on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
A gather rate of 2x appears in the name of CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea. Teams cap at 2 players (duo). battlefield is what it plays, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. By its own description it is vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.
Which map does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs a procedural map of size 1,000 with seed 213202836, made by the game. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name CHOYKA MAPS.
Join
How do I join CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The console in Rust opens with F1, and client.connect 185.189.255.236:35400 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://choyka.gamestores.app/#/app/store/.
