Players now
Live- Full
- 6%
- In queue
- 0
- Peak, 48 hours
- 39
- Peak, 7 days
- 40
6% full
Rank
top 4% · #382 in EU
7-day average
peak 40
Last wipe
weekly schedule
Next wipe
Fri 30 Oct, 08:06 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 08:06 UTC, in 12h. Every 47 hours · medium confidence
Coming wipes
- 12hFri 30 Oct, 08:06 UTC
- 2d 11hSun 1 Nov, 07:14 UTC
- 4d 10hTue 3 Nov, 06:21 UTC
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 8d 8hSat 7 Nov, 04:36 UTC
- 10d 7hMon 9 Nov, 03:44 UTC
- 12d 6hWed 11 Nov, 02:51 UTC
- 14d 5hFri 13 Nov, 01:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:59 UTC1d ago | – | – | running | 6 |
| Mon 26 Oct, 10:09 UTC3d ago | 33 | – | 2 days | 9 |
| Sat 24 Oct, 09:03 UTC5d ago | 40 | halved by day 1 | 2 days | 13 |
| Thu 22 Oct, 09:56 UTC7d ago | 47 | halved by day 1 | 2 days | 9 |
| Tue 20 Oct, 08:57 UTC9d ago | 32 | held half | 2 days | 5 |
| Sun 18 Oct, 08:57 UTC11d ago | 38 | held half | 2 days | 8 |
| Fri 16 Oct, 08:58 UTC13d ago | 38 | held half | 2 days | 11 |
| Wed 14 Oct, 08:59 UTC15d ago | 35 | halved by day 1 | 2 days | 5 |
| Mon 12 Oct, 08:58 UTC17d ago | 21 | held half | 2 days | 7 |
| Sat 10 Oct, 08:57 UTC19d ago | 34+1 queue | held half | 2 days | 10 |
| Thu 8 Oct, 08:57 UTC21d ago | 35+2 queue | held half | 2 days | 8 |
| Tue 6 Oct, 08:56 UTC23d ago | 28 | halved by day 1 | 2 days | 5 |
| Sun 4 Oct, 08:57 UTC25d ago | 39+3 queue | held half | 2 days | 13 |
| Fri 2 Oct, 08:56 UTC27d ago | 16 | held half | 2 days | 5 |
| Wed 30 Sep, 08:56 UTC29d ago | 29 | held half | 2 days | 3 |
| Mon 28 Sep, 08:58 UTC31d ago | 33+1 queue | halved by day 1 | 2 days | 10 |
| Sat 26 Sep, 08:58 UTC33d ago | 42+1 queue | halved by day 1 | 2 days | 26 |
| Thu 24 Sep, 08:58 UTC35d ago | 37+2 queue | halved by day 1 | 2 days | 9 |
| Tue 22 Sep, 08:58 UTC37d ago | 35+2 queue | halved by day 1 | 2 days | 6 |
| Sun 20 Sep, 08:56 UTC39d ago | 45+2 queue | halved by day 1 | 2 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 20/ 50
- 2 0/ 40
- 3 23/ 100
- 4 2/ 100
- 5 96/ 110
- 6 11/ 100
Quick answers
from the figures on this pageServer details
Is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online, and how reliable is it?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is up and taking players now. The uptime it reports puts its last restart about 17 hours ago. Over the last 7 full days, 166 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea located?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists Europe as its location, tagged EU. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 185.189.255.110:35300 is where it lives.
Does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run smoothly?
The last 48 hours gave an average of 472 server fps, and it never went under 339. The world held as many as 10,132 entities, counting buildings, deployables and all the rest. It drew as much as 1,633 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The Rust Dashboard lists that carry CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea are: Duo Rust servers, live now, 2x Rust servers, shown live, Rust battlefield servers, Europe's Rust servers, live and Modded Rust servers, live now. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.
What do the server tags on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?
The game's server browser reads these tags from CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): 50 is the slot count; ts2 (Group limit): Teams top out at 2; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^w (Weekly): It wipes once a week; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^i (Battlefield): You get fast PvP, high rates and kits; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EU (Europe): Europe is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has 3 of its 50 slots filled at the moment. Averaged across the last seven days: 12 players, peaking at 40. It was busiest at 14:00 UTC over the last 48 hours, when it averaged 34 players.
How does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea rank against other Rust servers?
Player hours over seven days put CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at #864 overall and #382 in Europe, in the top 4% of all ranked servers. It ranks #69 among duo servers.
Wipe days
What does wipe day look like on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The average busiest point of its recent wipes was 40 players. Peak crowd on the latest wipe came 1 hours after it began. Above half that peak until the next wipe: that held in 50% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The gap between wipes on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has been about 2 days lately. Friday 30 October at 08:06 UTC is when its next wipe falls due. 35 hours ago the current world was made. Its tags carry a wipe schedule of once a week.
Map and rules
What are the rules and settings on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The name says CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs 2x gather. 2 players is the most a group can hold (duo). It runs battlefield, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. By its own description it is vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.
Which map does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?
A procedural map of size 1,000 with seed 495277566 is what CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads CHOYKA MAPS.
Join
How do I join CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Type client.connect 185.189.255.110:35300 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://choyka.gamestores.app/#/app/store/.
