Rust Dashboard73,690 playing

Staging PVE Australia (Carbon)

Online OC 180.150.91.79:26010 checked 7m ago

quad monthly wipes moddedcarbonpvesoftcore

Players now

Live
0of 40
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Wed 09:00Thu 21:00players each hour · 48 hours · UTC

Rank

#7,134

top 32% · #148 in OC

7-day average

0

peak 2

Last wipe

12h ago

monthly schedule

Next wipe

6d 20h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeakWipe
00.250.50.75109:0016:0000:0007:0014:0021:00Wiped Thu 29 Oct, 10:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040009:0016:0000:0007:0014:0021:00Wiped Thu 29 Oct, 10:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers, top 69% in OC, and #409 of the quad servers (top 49%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

12.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

Coming wipes

  • 6d 20hThu 5 Nov, 19:00 UTCFW
  • 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:00 UTC12h ago – – running 0
Sat 10 Oct, 06:06 UTC19d ago 1 – – 0
Sun 4 Oct, 12:58 UTC25d ago 1 held half 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4
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Quick answers

from the figures on this page

Server

Is Staging PVE Australia (Carbon) online, and how reliable is it?

Staging PVE Australia (Carbon) is up and taking players now. Its reported uptime points to a restart roughly 1 hours ago. It was online 89% of the last 7 full days, which is 149 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Staging PVE Australia (Carbon) run?

Rust network protocol 2636 and build 169702 is running on Staging PVE Australia (Carbon), which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Staging PVE Australia (Carbon) located?

The OC tag is how Staging PVE Australia (Carbon) places itself in Oceania. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 180.150.91.79:26010.

Does Staging PVE Australia (Carbon) run smoothly?

The last 48 hours gave an average of 187 server fps, and it never went under 127. At its highest the count reached 118,000 entities: buildings, deployables and the rest. It drew as much as 2,466 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include Staging PVE Australia (Carbon)?

The Rust Dashboard lists that carry Staging PVE Australia (Carbon) are: Rust servers in Oceania, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What do the server tags on Staging PVE Australia (Carbon) mean?

The game's server browser reads these tags from Staging PVE Australia (Carbon): gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp40 (Max players): It holds 40 slots; ts4 (Group limit): Teams top out at 4; v2636 (Protocol): To join, your game must run protocol 2636; cs169702 (Build): Build 169702 is what it runs; ptsw (Networking): You connect over the network layer 'sw'; $r? (Region code): This server sets no region code; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^p (PvE): There is no player fighting: the world provides the danger; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): This one runs Carbon for plugins; OC (Oceania): The server browser lists it under Oceania. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Staging PVE Australia (Carbon)?

As things stand, 0 players are on Staging PVE Australia (Carbon), which holds 40 slots. Averaged across the last seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

How does Staging PVE Australia (Carbon) rank against other Rust servers?

Player hours over seven days put Staging PVE Australia (Carbon) at #7,134 overall and #148 in Oceania, in the top 32% of all ranked servers. It ranks #409 among quad servers.

Wipe schedule

What does wipe day look like on Staging PVE Australia (Carbon)?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 38 hours after it began. Above half that peak until the next wipe: that held in 50% of recent wipes. When that did not happen, the crowd was below half by day 3.

What is the wipe schedule on Staging PVE Australia (Carbon)?

Wipes come once a month on Staging PVE Australia (Carbon), in step with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 12 hours ago the current world was made. A monthly wipe schedule is set out in its tags.

Map and rules

What are the rules and settings on Staging PVE Australia (Carbon)?

The name of Staging PVE Australia (Carbon) gives no gather rate. The limit is 4 players per group (quad). It runs softcore, Facepunch's easier setting: part of your loot is kept. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does Staging PVE Australia (Carbon) run?

The game generates the procedural map on Staging PVE Australia (Carbon), size 4,500 with seed 354320. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join Staging PVE Australia (Carbon)?

The console in Rust opens with F1, and client.connect 180.150.91.79:26010 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/t3CSMukWdC is where its website lives.

Server tags

what each one means

Published as mp40,ptsw,$r?,v2636,^z,^y,^m,OC,^p,gmsoftcore,cs169702,ts4

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp40
Max players It holds 40 slots.
ts4
Group limit Teams top out at 4.
v2636
Protocol To join, your game must run protocol 2636.
cs169702
Build Build 169702 is what it runs.
ptsw
Networking You connect over the network layer 'sw'.
$r?
Region code This server sets no region code.

Wipe schedule

^m
Monthly Expect one wipe a month: it lands with the Facepunch force wipe.

Gameplay

^p
PvE There is no player fighting: the world provides the danger.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon This one runs Carbon for plugins.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.