Rust Dashboard91,985 playing

TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!

Online NA 173.214.174.18:25590 checked 12m ago

monthly wipes vanillamoddedcarbonpremium

Players now

Live
1of 200
Full
0%
In queue
0
Peak, 48 hours
3
Peak, 7 days
4

0% full

Tue 22:00Thu 19:00players each hour · 48 hours · UTC

Rank

#3,002

top 13% · #500 in NA

7-day average

1

peak 4

Last wipe

26d ago

monthly schedule

Next wipe

6d 21h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

1.1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes

Coming wipes

  • 6d 21hThu 5 Nov, 19:00 UTCFW
  • 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:47 UTC26d ago 3 – running 1
Fri 2 Oct, 19:58 UTC27d ago 3 – 0.5 days 2
Thu 1 Oct, 18:16 UTC FW28d ago 2 – 1.1 days 1
Wed 30 Sep, 06:19 UTC29d ago 5 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average
    8/ 200
  2. 2
    Builders Like UsNA · groups of 32+ · monthly · 2 on average
    1/ 100
  3. 3 125/ 999
  4. 4
    Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average
    18/ 150
  5. 5
    Together We Rust | Build ServerNA · groups of 8+ · 2 on average
    1/ 125
  6. 6
    [NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 2 on average
    2/ 50

Quick answers

from the figures on this page

About

Is TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! online, and how reliable is it?

Right now TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! is running. Its reported uptime points to a restart roughly 3 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! run?

On Linux, TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! located?

The NA tag is how TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! places itself in North America. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 173.214.174.18:25590.

Does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! run smoothly?

The last 48 hours gave an average of 34 server fps, and it never went under 9. Buildings, deployables and everything else added up to a peak of 170,706 entities. At its highest, it took 6,133 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

The Rust Dashboard lists that carry TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! are: Rust build and creative servers, North American Rust servers, Rust servers with zombies in the name and Modded Rust servers, live now. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! mean?

These are the tags TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp200 (Max players): 200 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins; ^q (Premium): Joining takes Rust's premium status; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

As things stand, 1 players are on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!, which holds 200 slots. Over seven days the mean is 1 players and the peak is 4. It was busiest at 00:00 UTC over the last 48 hours, when it averaged 3 players.

How does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! rank against other Rust servers?

Player hours over seven days put TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! at #3,002 overall and #500 in North America, in the top 13% of all ranked servers.

Wipe days

What does wipe day look like on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

The average busiest point of its recent wipes was 3 players. 34 hours into the latest wipe the crowd peaked.

What is the wipe schedule on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

Once a month TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 26 days 14 hours ago. A monthly wipe schedule is set out in its tags.

Rules

What are the rules and settings on TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

No gather rate appears in the name of TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game exactly as Facepunch ships it. Joining takes Rust's premium status. Valve's VAC anti-cheat runs here.

Which map does TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! run?

A procedural map of size 4,250 with seed 1337 is what TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. It gives its map the name Custom Map.

How to join

How do I join TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!?

The console in Rust opens with F1, and client.connect 173.214.174.18:25590 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. Joining takes Rust's premium status.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^m,^v,NA,^q,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp200
Max players 200 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Expect one wipe a month: it lands with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game exactly as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon This one runs Carbon for plugins.
^q
Premium Joining takes Rust's premium status.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.