Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 1d ago
Players now
- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 3
2% full
Rank
top 34% · #150 in OC
7-day average
peak 3
No wipes
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 161/ 300
- 2 0/ 150
- 3 163/ 300
- 4 44/ 100
- 5 0/ 3300
- 6 1/ 300
Quick answers
from the figures on this pageAbout
Is Pulse Testing online, and how reliable is it?
We last saw Pulse Testing 34 hours ago. It is offline at the moment. About 10 hours ago it restarted, judging by the uptime figure it gives. Over the last 2 full days, 22 of 48 hours were online: 46%. Rust Dashboard logged it for the first time on 26 October 2026.
Which version of Rust does Pulse Testing run?
Pulse Testing runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Pulse Testing located?
Its OC tag places Pulse Testing in Oceania, and its region code is au1. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 168.100.162.88:28015.
Does Pulse Testing run smoothly?
Across the last 48 hours the average was 30 fps, with a floor of 30. At its highest the count reached 31,297 entities: buildings, deployables and the rest. At its highest, it took 1,639 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include Pulse Testing?
These Rust Dashboard lists include Pulse Testing: Rust servers in Oceania and Modded Rust servers, live now. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Who runs Pulse Testing?
Pulse Testing and 1 other server we track both publish a pulserust.net hostname, which points to the same operator in all likelihood.
What do the server tags on Pulse Testing mean?
These are the tags Pulse Testing publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp40 (Max players): It holds 40 slots; ts16 (Group limit): 16 is the most you can have per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $rau1 (Region code): au1 is the region code set here; ^w (Weekly): It wipes once a week; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; OC (Oceania): Oceania is where the server browser puts it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is Pulse Testing?
The last sighting of Pulse Testing was 34 hours ago; it is offline right now. Averaged across the last seven days: 1 players, peaking at 3. Across the last 48 hours, the peak came at 09:00 UTC with an average of 1 players.
How does Pulse Testing rank against other Rust servers?
Player hours over seven days put Pulse Testing at #7,495 overall and #150 in Oceania, in the top 34% of all ranked servers.
Wipe schedule
What is the wipe schedule on Pulse Testing?
Every few hours Pulse Testing makes a new world, so there is no wipe schedule to keep and no reset counts as a wipe.
Settings
What are the rules and settings on Pulse Testing?
You will not find a gather rate in the name of Pulse Testing. 16 players is the most a group can take. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Pulse Testing run?
A procedural map of size 3,000 with seed 1 is what Pulse Testing runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join Pulse Testing?
Type client.connect 168.100.162.88:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://pulserust.net/.