Players now
Live- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 229/ 250
- 2 131/ 225
- 3 20/ 250
- 4 18/ 250
- 5 20/ 100
- 6 68/ 200
Quick answers
from the figures on this pageServer details
Is training_grounds online, and how reliable is it?
Players can join training_grounds: it is online. About 2 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 99 of 168 hours were online: 59%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does training_grounds run?
training_grounds runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is training_grounds located?
No region tag comes from training_grounds. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 168.100.162.11:28085.
Does training_grounds run smoothly?
The last 48 hours gave an average of 30 server fps, and it never went under 29. At its highest the count reached 137,229 entities: buildings, deployables and the rest. Memory use peaked at 4,141 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include training_grounds?
These Rust Dashboard lists include training_grounds: Best Rust community servers, Rust tutorial servers, live and Vanilla Rust servers. It appears under these filters when you browse the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
What do the server tags on training_grounds mean?
These are the tags training_grounds publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): The server has 0 slots; ts16 (Group limit): Teams top out at 16; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): If you are new, you can begin with Facepunch's tutorial here; rustmaps (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is training_grounds?
The current count for training_grounds is 0 players. Its average over the last seven days comes to 0 players.
How does training_grounds rank against other Rust servers?
Player hours over seven days put training_grounds at #15,339, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on training_grounds?
The average busiest point of its recent wipes was 0 players. 2 hours into the latest wipe the crowd peaked.
What is the wipe schedule on training_grounds?
No next wipe can be predicted for training_grounds, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 16 days 15 hours ago.
Map and rules
What are the rules and settings on training_grounds?
No gather rate appears in the name of training_grounds. Up to 16 players can share a group. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. It appears in the Community section of the server browser. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is active.
Which map does training_grounds run?
The map file of training_grounds is published, so this page lets you download this custom map of size 4,500.
Join
How do I join training_grounds?
The console in Rust opens with F1, and client.connect 168.100.162.11:28085 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://forum.rustafied.com/store/product/75-sea-medium/.
