Players now
Live- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:00 UTC17d ago | 0 | – | running | 0 |
| Thu 1 Oct, 16:53 UTC27d ago | 1+1 queue | halved by day 1 | 10.2 days | 0 |
| Mon 28 Sep, 16:02 UTC30d ago | 1 | halved by day 1 | 3 days | 0 |
| Sat 26 Sep, 00:41 UTC33d ago | 1 | halved by day 1 | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 258/ 250
- 2 191/ 225
- 3 21/ 250
- 4 22/ 250
- 5 22/ 100
- 6 91/ 200
Quick answers
from the figures on this pageServer details
Is Testserver online, and how reliable is it?
Players can join Testserver: it is online. About 3 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 22 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Testserver run?
Testserver runs Rust network protocol 2635 and build 169606, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Testserver located?
No region is published by Testserver. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 168.100.162.11:28075.
Does Testserver run smoothly?
The last 48 hours gave an average of 30 server fps, and it never went under 27. At its highest the count reached 94,000 entities: buildings, deployables and the rest. It drew as much as 4,019 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include Testserver?
The Rust Dashboard lists that carry Testserver are: Best Rust community servers, Rust tutorial servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
What do the server tags on Testserver mean?
These are the tags Testserver publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): It holds 0 slots; ts16 (Group limit): Each team holds no more than 16; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs169606 (Build): Build 169606 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): If you are new, you can begin with Facepunch's tutorial here; ^q (Premium): You need Rust's premium status to get in; rustmaps (Custom tag): A plugin or the owner added this tag, not the game's standard set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Testserver?
0 players are on Testserver as things stand. Its average over the last seven days comes to 0 players.
How does Testserver rank against other Rust servers?
Ranked #15,339 on the last seven days of player hours, Testserver is in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Testserver?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Testserver?
There is no next wipe to predict: Testserver wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 17 days 9 hours ago.
Settings
What are the rules and settings on Testserver?
No gather rate appears in the name of Testserver. 16 players is the most a group can take. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Community. By its own description it is vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. You need Rust's premium status to get in. The anti-cheat from Valve, VAC, is active.
Which map does Testserver run?
A custom map of size 3,750 is what Testserver runs, and the file is published, so this page offers it for download.
Join
How do I join Testserver?
The console in Rust opens with F1, and client.connect 168.100.162.11:28075 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You need Rust's premium status to get in. You can find it online at https://www.rustafied.com/.
