Rust Dashboard96,202 playing

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online 168.100.161.129:28189 checked 10m ago

moddedoxide

Players now

Live
7of 300
Full
2%
In queue
0
Peak, 48 hours
16
Peak, 7 days
26

2% full

Sun 19:00Tue 16:00players each hour · 48 hours · UTC

Rank

#1,562

top 7%

7-day average

4

peak 26

No wipes

resets

7 new worlds this week: a reset every few hours, not a wipe schedule

Next wipe

–

resets, no wipes

Players

AveragePeak
0510152019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:01 UTC14h ago – – – 0
Mon 26 Oct, 03:01 UTC1d ago – – – 0
Sun 25 Oct, 03:01 UTC2d ago – – – 0
Sat 24 Oct, 03:01 UTC3d ago – – – 0
Fri 23 Oct, 03:01 UTC4d ago – – – 0
Thu 22 Oct, 03:01 UTC5d ago – – – 0
Wed 21 Oct, 03:02 UTC6d ago – – – 0
Tue 20 Oct, 03:01 UTC7d ago – – – 1
Mon 19 Oct, 03:01 UTC8d ago – – – 1
Sun 18 Oct, 03:01 UTC9d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    358/ 500
  2. 2 358/ 500
  3. 3
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  4. 4 48/ 200
  5. 5
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  6. 6
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    24/ 250

Quick answers

from the figures on this page

About

Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C online, and how reliable is it?

Right now [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is running. The uptime it reports puts its last restart about 13 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C located?

No region tag comes from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, though the name points to Europe. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 168.100.161.129:28189.

Does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run smoothly?

Across the last 48 hours the average was 120 fps, with a floor of 120. Buildings, deployables and everything else added up to a peak of 2,175 entities. At its highest, it took 2,612 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

These Rust Dashboard lists include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: Aim training and combat servers, Europe's Rust servers, live and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C mean?

These are the tags [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp300 (Max players): 300 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): This server hosts minigames, among them arenas, Bedwars and parkour; ^d (Combat training): This is training for aim and PvP, with loot given to you; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C has 7 of its 300 slots filled at the moment. Its seven-day average is 4 players, and it reached 26 at the highest. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 14 players.

How does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C rank against other Rust servers?

Ranked #1,562 on the last seven days of player hours, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is in the top 7% of all ranked servers.

Wipe schedule

What is the wipe schedule on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

None of the resets on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C counts as a wipe. The world is remade every few hours and no schedule is kept.

Settings

What are the rules and settings on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C gives no gather rate. 8 players per group is the game's default, and that is the cap here. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs a procedural map of size 6,000 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: THE WAR MAP.

How to join

How do I join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The console in Rust opens with F1, and client.connect 168.100.161.129:28189 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://thewar.tip4serv.com.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp300
Max players 300 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This server hosts minigames, among them arenas, Bedwars and parkour.
^d
Combat training This is training for aim and PvP, with loot given to you.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.