Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
No wipes
40 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:07 UTC2h ago | – | – | – | 0 |
| Wed 28 Oct, 12:07 UTC6h ago | – | – | – | 0 |
| Wed 28 Oct, 08:07 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 04:10 UTC14h ago | – | – | – | 0 |
| Wed 28 Oct, 00:08 UTC18h ago | – | – | – | 0 |
| Tue 27 Oct, 20:07 UTC22h ago | – | – | – | 0 |
| Tue 27 Oct, 12:07 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 08:07 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 04:07 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 00:07 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 20:07 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 16:07 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 12:11 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 08:07 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 04:07 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 00:07 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 20:07 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 16:08 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 12:07 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 08:07 UTC3d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 395/ 500
- 2 440/ 500
- 3 108/ 300
- 4 115/ 250
- 5 64/ 200
- 6 18/ 150
Quick answers
from the figures on this pageServer details
Is Combat Arena - Staging online, and how reliable is it?
Players can join Combat Arena - Staging: it is online. Its reported uptime points to a restart roughly 3 hours ago. Over the last 7 full days, 164 of 168 hours were online: 98%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Combat Arena - Staging run?
Rust network protocol 2635 and build 169528 is running on Combat Arena - Staging, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Combat Arena - Staging located?
The region code for Combat Arena - Staging is us, and no region is published. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 167.94.99.250:28115.
Does Combat Arena - Staging run smoothly?
The last 48 hours gave an average of 30 server fps, and it never went under 30. The world held as many as 4,000 entities, counting buildings, deployables and all the rest. It drew as much as 1,682 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Combat Arena - Staging?
These Rust Dashboard lists include Combat Arena - Staging: Aim training and combat servers, Rust battlefield servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Combat Arena - Staging mean?
The game's server browser reads these tags from Combat Arena - Staging: gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs169528 (Build): Build 169528 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $rus (Region code): us is the region code set here; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): This is training for aim and PvP, with loot given to you; ^i (Battlefield): Kits and high rates make for fast PvP here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Combat Arena - Staging?
As things stand, 0 players are on Combat Arena - Staging, which holds 20 slots. The mean over seven days is 0 players.
How does Combat Arena - Staging rank against other Rust servers?
Ranked #15,426 on the last seven days of player hours, Combat Arena - Staging is in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Combat Arena - Staging?
No wipe schedule is kept on Combat Arena - Staging: the world is remade every few hours, and those resets are not wipes.
Rules
What are the rules and settings on Combat Arena - Staging?
No gather rate appears in the name of Combat Arena - Staging. 8 players per group is the game's default, and that is the cap here. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.
Which map does Combat Arena - Staging run?
The game generates the procedural map on Combat Arena - Staging, size 5,000 with seed 1731636953. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.
Join
How do I join Combat Arena - Staging?
Type client.connect 167.94.99.250:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://combatarena.gg.
