Rust Dashboard37,934 playing

FortCargo [Dev Modded]

Offline 164.160.119.229:28035 checked 18d ago

teams off moddedcarbonhardcore

Players now

1of 10
Full
10%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

10% full

Rank

#13,618

top 62%

7-day average

0

peak –

Last wipe

18d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 10:18 UTC18d ago 1 – running 0
Fri 9 Oct, 17:29 UTC19d ago 1 – 0.7 days 0
Thu 8 Oct, 20:32 UTC20d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average
    2/ 100
  2. 2
    Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average
    4/ 50
  3. 3
    Alone & AfraidOC · no group limit · biweekly · 2 on average
    1/ 50
  4. 4
    [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average
    1/ 50
  5. 5 1/ 100
  6. 6
    ShockRust | Blue | NoLimitno group limit · 150 on average
    71/ 500

Quick answers

from the figures on this page

About

Is FortCargo [Dev Modded] online, and how reliable is it?

We last saw FortCargo [Dev Modded] 18 days 19 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 7 October 2026.

Which version of Rust does FortCargo [Dev Modded] run?

FortCargo [Dev Modded] runs Rust network protocol 2634 and build 166652, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is FortCargo [Dev Modded] located?

No region is published by FortCargo [Dev Modded]. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 164.160.119.229:28035 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include FortCargo [Dev Modded]?

These Rust Dashboard lists include FortCargo [Dev Modded]: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

What do the server tags on FortCargo [Dev Modded] mean?

The game's server browser reads these tags from FortCargo [Dev Modded]: gmhardcore (Game mode): Hardcore rules apply: a harsher set; mp10 (Max players): It holds 10 slots; ts0 (Group limit): This server switches teams off; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is FortCargo [Dev Modded]?

At the moment FortCargo [Dev Modded] is offline; it last showed 18 days 19 hours ago.

How does FortCargo [Dev Modded] rank against other Rust servers?

Ranked #13,618 on the last seven days of player hours, FortCargo [Dev Modded] is in the top 62% of all ranked servers.

Reset times

What does wipe day look like on FortCargo [Dev Modded]?

Its recent wipes averaged a peak of 1 players. Peak crowd on the latest wipe came 1 hours after it began.

What is the wipe schedule on FortCargo [Dev Modded]?

No next wipe can be predicted for FortCargo [Dev Modded], because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 18 days 21 hours ago.

Map and rules

What are the rules and settings on FortCargo [Dev Modded]?

No gather rate appears in the name of FortCargo [Dev Modded]. No group limit is published. hardcore is the mode here, Facepunch's hardest mode. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does FortCargo [Dev Modded] run?

The map is procedural and the game generates it on FortCargo [Dev Modded].

Join

How do I join FortCargo [Dev Modded]?

The console in Rust opens with F1, and client.connect 164.160.119.229:28035 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode Hardcore rules apply: a harsher set.
mp10
Max players It holds 10 slots.
ts0
Group limit This server switches teams off.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.