Rust Dashboard81,723 playing

Revline

Online 164.152.123.226:28045 checked 10m ago

teams off moddedoxidepvehardcore

Players now

Live
0of 30
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 16:00Thu 13:00players each hour · 48 hours · UTC

Rank

#15,344

top 69%

7-day average

0

peak –

Last wipe

24d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:41 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 11 on average
    11/ 100
  2. 2
    Krizalium | PvE Hardcore | No Map | Loot Scarcity | AIgroups of 16+ · monthly · 8 on average
    8/ 51
  3. 3
    [RU] GoPVE / Hardcore / NPC / AI / RaidEU · no group limit · monthly · 6 on average
    10/ 96
  4. 4
    RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 4 on average
    3/ 50
  5. 5 7/ 50
  6. 6
    Primal Earth PvE | Hardcore Progression | Rock to AKgroups of 8+ · biweekly · 4 on average
    3/ 25

Quick answers

from the figures on this page

Server

Is Revline online, and how reliable is it?

Right now Revline is running. About 4 days 21 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 4 October 2026.

Which version of Rust does Revline run?

Revline runs Rust network protocol 2634 and build 166652, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Revline located?

No region is published by Revline. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 164.152.123.226:28045 is where it lives.

Does Revline run smoothly?

Server fps averaged 109 over the last 48 hours and never dropped below 92. Buildings, deployables and everything else added up to a peak of 69,820 entities. Memory use peaked at 2,611 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include Revline?

You'll find Revline on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.

What do the server tags on Revline mean?

The browser in the game reads gmhardcore (Game mode): Hardcore rules apply: a harsher set; mp30 (Max players): 30 is the slot count; ts0 (Group limit): There are no teams here; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166652 (Build): This one runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Revline as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Revline?

As things stand, 0 players are on Revline, which holds 30 slots. The mean over seven days is 0 players.

How does Revline rank against other Rust servers?

Player hours over seven days put Revline at #15,344, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Revline?

The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 1 hours after it began.

What is the wipe schedule on Revline?

Revline has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 24 days 16 hours ago the current world was made.

Map and rules

What are the rules and settings on Revline?

You will not find a gather rate in the name of Revline. The group limit is not published here. hardcore is the mode here, Facepunch's hardest mode. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does Revline run?

Revline runs a procedural map of size 3,500, made by the game.

How to join

How do I join Revline?

The console in Rust opens with F1, and client.connect 164.152.123.226:28045 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^p,gmhardcore,cs166652,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules apply: a harsher set.
mp30
Max players 30 is the slot count.
ts0
Group limit There are no teams here.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166652
Build This one runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.