Rust Dashboard101,584 playing

[SEA] Facepunch 2

Online 15.235.180.211:28015 checked 13m ago

official monthly wipes vanilla

Players now

Live
19of 250
Full
8%
In queue
0
Peak, 48 hours
25
Peak, 7 days
28

8% full

Tue 18:00Thu 16:00players each hour · 48 hours · UTC

Rank

#878

top 4%

7-day average

12

peak 28

Last wipe

27d ago

monthly schedule

Next wipe

7d 1h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
01020304018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

56wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 1hThu 5 Nov, 19:00 UTCFW
  • 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 56 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  1. 1
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    66/ 200
  2. 2
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    34/ 100
  3. 3
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  4. 4
    nomarust LL | JP | Vanilla | MonthlyEA · groups of 8+ · monthly · 2 on average
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  5. 5
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Quick answers

from the figures on this page

Server

Is [SEA] Facepunch 2 online, and how reliable is it?

Right now [SEA] Facepunch 2 is running. About 4 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does [SEA] Facepunch 2 run?

On Windows, [SEA] Facepunch 2 runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is [SEA] Facepunch 2 located?

No region tag comes from [SEA] Facepunch 2, though the name points to Asia. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 15.235.180.211:28015 is where it lives.

Does [SEA] Facepunch 2 run smoothly?

Across the last 48 hours the average was 159 fps, with a floor of 114. Buildings, deployables and everything else added up to a peak of 149,354 entities. At its highest, it took 6,035 MB of memory. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include [SEA] Facepunch 2?

The Rust Dashboard lists that carry [SEA] Facepunch 2 are: Rust tutorial servers, live, Official Rust servers and Vanilla Rust servers. It appears under these filters when you browse the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Who runs [SEA] Facepunch 2?

[SEA] Facepunch 2 and 124 other servers we track both publish a playrust.com hostname, which points to the same operator in all likelihood.

What do the server tags on [SEA] Facepunch 2 mean?

The browser in the game reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game runs on standard Rust survival settings; mp250 (Max players): The server has 250 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^v (Vanilla): Facepunch's game, unaltered in rates, kits and rules; ^t (Tutorial on): Facepunch's tutorial is available here for players who are new; sc2 (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it from [SEA] Facepunch 2 as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is [SEA] Facepunch 2?

As things stand, 19 players are on [SEA] Facepunch 2, which holds 250 slots. Over seven days the mean is 12 players and the peak is 28. The busiest point in the last 48 hours was 17:00 UTC, averaging 24 players.

How does [SEA] Facepunch 2 rank against other Rust servers?

Player hours over seven days put [SEA] Facepunch 2 at #878, in the top 4% of all ranked servers.

Reset times

What does wipe day look like on [SEA] Facepunch 2?

At their busiest, its recent wipes drew 56 players on average. On the latest wipe, 25 hours passed before the crowd peaked.

What is the wipe schedule on [SEA] Facepunch 2?

Once a month [SEA] Facepunch 2 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world now in play was generated 27 days 23 hours ago. Wipes are listed as monthly in its tags.

Settings

What are the rules and settings on [SEA] Facepunch 2?

You will not find a gather rate in the name of [SEA] Facepunch 2. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Rust lists it in the Official tab in game. Vanilla is the label it uses: facepunch's game, unaltered in rates, kits and rules. Valve's VAC anti-cheat runs here.

Which map does [SEA] Facepunch 2 run?

A procedural map of size 4,500 with seed 1720588492 is what [SEA] Facepunch 2 runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join [SEA] Facepunch 2?

Type client.connect 15.235.180.211:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Dashboard

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp250
Max players The server has 250 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Expect one wipe a month: it lands with the Facepunch force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered in rates, kits and rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for players who are new.

Other

sc2
Custom tag You will not find this among the standard Rust tags: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.