Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 12
0% full
Rank
top 10% · #365 in NA
7-day average
peak 12
Last wipe
weekly schedule
Next wipe
Thu 29 Oct, 18:13 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 20% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 18:13 UTC, in 1h. Every Thursday at 18:13 UTC · high confidence
Coming wipes
- 1hThu 29 Oct, 18:13 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 14d 1hThu 12 Nov, 18:13 UTC
- 21d 1hThu 19 Nov, 18:13 UTC
- 28d 1hThu 26 Nov, 18:13 UTC
- 35d 2hThu 3 Dec, 19:00 UTCFW
- 42d 1hThu 10 Dec, 18:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC6d ago | 12 | – | running | 1 |
| Thu 15 Oct, 18:05 UTC13d ago | 14 | halved by day 6 | 7 days | 2 |
| Thu 8 Oct, 18:04 UTC20d ago | 13 | halved by day 2 | 7 days | 2 |
| Thu 1 Oct, 17:56 UTC FW27d ago | 9 | halved by day 3 | 7 days | 1 |
| Thu 24 Sep, 18:04 UTC34d ago | 14 | halved by day 3 | 7 days | 2 |
| Thu 17 Sep, 18:05 UTC41d ago | 17 | halved by day 3 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 39/ 250
- 2 27/ 250
- 3 159/ 250
- 4 113/ 200
- 5 7/ 100
- 6 20/ 200
Quick answers
from the figures on this pageServer
Is private test (do not join) online, and how reliable is it?
We last saw private test (do not join) 3 days 21 hours ago. It is offline at the moment. Over the last 7 full days, 82 of 168 hours were online: 49%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does private test (do not join) run?
On Linux, private test (do not join) runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is private test (do not join) located?
private test (do not join) lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 15.204.105.172:28015.
Tags
Which Rust Dashboard lists and filters include private test (do not join)?
The Rust Dashboard lists that carry private test (do not join) are: Best Rust community servers, North American Rust servers, Rust tutorial servers, live and Vanilla Rust servers. It appears under these filters when you browse the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Who runs private test (do not join)?
A thecouch.lol hostname is published by private test (do not join), and by 1 other server we track, so one operator most likely runs them all.
What do the server tags on private test (do not join) mean?
The game's server browser reads these tags from private test (do not join): gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): 1 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^w (Weekly): The wipe cycle is one week; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^o (Oxide): The plugin framework is Oxide (uMod); NA (North America): In the server browser it sits under North America; sc1 (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is private test (do not join)?
At the moment private test (do not join) is offline; it last showed 3 days 21 hours ago. Over seven days the mean is 4 players and the peak is 12.
How does private test (do not join) rank against other Rust servers?
Player hours over seven days put private test (do not join) at #2,299 overall and #365 in North America, in the top 10% of all ranked servers.
Wipe days
What does wipe day look like on private test (do not join)?
At their busiest, its recent wipes drew 13 players on average. 7 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 3.
What is the wipe schedule on private test (do not join)?
The wipe rhythm on private test (do not join) is every Thursday at 18:13 UTC. On Thursday 29 October at 18:13 UTC the next wipe is due. 6 days 22 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Settings
What are the rules and settings on private test (do not join)?
No gather rate appears in the name of private test (do not join). 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Community. The plugin count is Oxide. By its own description it is vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.
Which map does private test (do not join) run?
The game generates the procedural map on private test (do not join), size 3,500 with seed 1337. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Map.
Join
How do I join private test (do not join)?
Type client.connect 15.204.105.172:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://thecouch.lol is where its website lives.
