Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1509 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC30d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 3/ 175
- 2 6/ 90
- 3 3/ 1000
- 4 0/ 15
- 5 0/ 50
- 6 2/ 50
Quick answers
from the figures on this pageServer details
Is RUST Oklahoma - Modded online, and how reliable is it?
Right now RUST Oklahoma - Modded is running. About 22 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 96% uptime, with 162 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does RUST Oklahoma - Modded run?
Rust network protocol 2635 and build 168909 is running on RUST Oklahoma - Modded, which sits on Windows. You need the same protocol as the server to join. Steam updates your game for you.
Where is RUST Oklahoma - Modded located?
RUST Oklahoma - Modded lists North America as its location, tagged NA. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 143.109.149.125:28015.
Does RUST Oklahoma - Modded run smoothly?
Server fps averaged 155 over the last 48 hours and never dropped below 100. At its highest the count reached 93,987 entities: buildings, deployables and the rest. Memory use peaked at 2,972 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include RUST Oklahoma - Modded?
The Rust Dashboard lists that carry RUST Oklahoma - Modded are: North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RUST Oklahoma - Modded mean?
The game's server browser reads these tags from RUST Oklahoma - Modded: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptsw (Networking): You connect over the network layer 'sw'; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is RUST Oklahoma - Modded?
RUST Oklahoma - Modded has 0 of its 50 slots filled at the moment. The mean over seven days is 0 players.
How does RUST Oklahoma - Modded rank against other Rust servers?
Player hours over seven days put RUST Oklahoma - Modded at #15,335 overall and #1,509 in North America, in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on RUST Oklahoma - Modded?
At their busiest, its recent wipes drew 1 players on average. 17 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.
What is the wipe schedule on RUST Oklahoma - Modded?
Wipes come once a month on RUST Oklahoma - Modded, in step with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 27 days 1 hours ago the current world was made. The tags carry a wipe schedule of once a month.
Rules
What are the rules and settings on RUST Oklahoma - Modded?
No gather rate appears in the name of RUST Oklahoma - Modded. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. The plugin count is Oxide. The anti-cheat from Valve, VAC, is active.
Which map does RUST Oklahoma - Modded run?
A procedural map of size 4,000 with seed 1488 is what RUST Oklahoma - Modded runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join RUST Oklahoma - Modded?
The console in Rust opens with F1, and client.connect 143.109.149.125:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.
