Players now
Live- Full
- 4%
- In queue
- 0
- Peak, 48 hours
- 14
- Peak, 7 days
- 15
4% full
Rank
top 7% · #157 in EA
7-day average
peak 15
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 13d 10hWed 11 Nov, 19:34 UTC
- 27d 10hWed 25 Nov, 19:34 UTC
- 35d 9hThu 3 Dec, 19:00 UTCFW
- 41d 10hWed 9 Dec, 19:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:34 UTC13h ago | – | – | running | 1 |
| Thu 15 Oct, 17:48 UTC13d ago | 34 | halved by day 7 | 13.1 days | 4 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 28 | held half | 14 days | 0 |
| Tue 15 Sep, 15:49 UTC43d ago | 32 | halved by day 10 | 16.1 days | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 276/ 275
- 2 20/ 215
- 3 47/ 250
- 4 0/ 60
- 5 1/ 100
- 6 0/ 500
Quick answers
from the figures on this pageServer
Is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla online, and how reliable is it?
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is up and taking players now. About 9 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run?
On Linux, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.
Where is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla located?
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla lists Asia as its location, tagged EA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 139.99.124.11:28015.
Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run smoothly?
Server fps averaged 128 over the last 48 hours and never dropped below 14. The world held as many as 117,014 entities, counting buildings, deployables and all the rest. At its highest, it took 4,282 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The Rust Dashboard lists that carry [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla are: Best Rust community servers and Vanilla Rust servers. You'll find it under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla mean?
These are the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp200 (Max players): It holds 200 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework is Oxide (uMod); EA (East Asia): East Asia is where the server browser puts it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
9 players are playing on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla right now, out of 200 slots. Averaged across the last seven days: 4 players, peaking at 15. The busiest point in the last 48 hours was 07:00 UTC, averaging 14 players.
How does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla rank against other Rust servers?
Player hours over seven days put [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at #1,588 overall and #157 in Asia, in the top 7% of all ranked servers.
Wipe days
What does wipe day look like on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The average busiest point of its recent wipes was 31 players. On the latest wipe, 18 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 33% of recent wipes. In the other cases it dropped below half by day 8.5.
What is the wipe schedule on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The prediction follows its tag, because too few of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 13 hours ago. The tags carry a wipe schedule of once every two weeks.
Settings
What are the rules and settings on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla gives no gather rate. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. It appears in the Community section of the server browser. Oxide plugins run on it. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.
Which map does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run?
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs a procedural map of size 3,500 with seed 1444129400, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Type client.connect 139.99.124.11:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/G4kV5sDrjr.
