Rust Dashboard34,835 playing

A Shockbyte Rust Server

Offline 135.148.15.41:29339 checked 1d ago

Players now

0of 75
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 04:00Tue 12:00players each hour · 48 hours · UTC

Rank

#15,358

top 69%

7-day average

0

peak –

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeakWipe
0123404:0006:0007:0009:0010:0012:00Wiped Tue 27 Oct, 12:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040004:0006:0007:0009:0010:0012:00Wiped Tue 27 Oct, 12:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:03 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 21 on average
    27/ 400
  2. 2
    [EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average
    5/ 400
  3. 3
    RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average
    0/ 50
  4. 4
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average
    4/ 100
  5. 5
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average
    4/ 120
  6. 6
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average
    7/ 120

Quick answers

from the figures on this page

About

Is A Shockbyte Rust Server online, and how reliable is it?

We last saw A Shockbyte Rust Server 38 hours ago. It is offline at the moment. Its reported uptime points to a restart roughly 2 minutes ago. The last 5 full days show 71% uptime, with 85 hours up out of 120. Rust Dashboard logged it for the first time on 23 October 2026.

Which version of Rust does A Shockbyte Rust Server run?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is A Shockbyte Rust Server located?

There is no region on A Shockbyte Rust Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 135.148.15.41:29339 is where it lives.

Does A Shockbyte Rust Server run smoothly?

Server fps averaged 242 over the last 48 hours and never dropped below 239. At its highest the count reached 9,232 entities: buildings, deployables and the rest. It drew as much as 2,687 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include A Shockbyte Rust Server?

The Rust Dashboard lists that carry A Shockbyte Rust Server are: Best Rust community servers and Primitive servers, live now. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Primitive; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on A Shockbyte Rust Server mean?

The browser in the game reads gmprimitive (Game mode): No guns here: this is primitive, with bows, spears and melee only; mp75 (Max players): It holds 75 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank from A Shockbyte Rust Server as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is A Shockbyte Rust Server?

At the moment A Shockbyte Rust Server is offline; it last showed 38 hours ago. The mean over seven days is 0 players.

How does A Shockbyte Rust Server rank against other Rust servers?

Ranked #15,358 on the last seven days of player hours, A Shockbyte Rust Server is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on A Shockbyte Rust Server?

A Shockbyte Rust Server has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 39 hours ago the current world was made.

Rules

What are the rules and settings on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server gives no gather rate. Groups hold up to 8 players, the default for the game. primitive is what it plays, melee, bows and spears, with no guns. Raids and player fights are part of the game here. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map does A Shockbyte Rust Server run?

A procedural map of size 1,500 with seed 50000 is what A Shockbyte Rust Server runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

Connect

How do I join A Shockbyte Rust Server?

Type client.connect 135.148.15.41:29339 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode No guns here: this is primitive, with bows, spears and melee only.
mp75
Max players It holds 75 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.