Rust Dashboard39,600 playing

ThievingRaccoonTest

Online NA 135.148.137.170:60400 checked 6m ago

monthly wipes moddedoxidepve

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Wed 06:00Fri 04:00players each hour · 48 hours · UTC

Rank

#15,270

top 69% · #1491 in NA

7-day average

0

peak –

Last wipe

18d ago

monthly schedule

Next wipe

6d 13h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

010020030040006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  • 6d 13hThu 5 Nov, 19:00 UTCFW
  • 34d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:50 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    27/ 200
  2. 2
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 39 on average
    63/ 100
  3. 3
    [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average
    29/ 200
  4. 4
    Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average
    29/ 100
  5. 5
    [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
    22/ 150
  6. 6
    US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average
    9/ 200

Quick answers

from the figures on this page

Server

Is ThievingRaccoonTest online, and how reliable is it?

Right now ThievingRaccoonTest is running. Its reported uptime points to a restart roughly 2 days ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.

Which version of Rust does ThievingRaccoonTest run?

ThievingRaccoonTest runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is ThievingRaccoonTest located?

ThievingRaccoonTest lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 135.148.137.170:60400.

Does ThievingRaccoonTest run smoothly?

The last 48 hours gave an average of 232 server fps, and it never went under 213. The world held as many as 54,776 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,760 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include ThievingRaccoonTest?

These Rust Dashboard lists include ThievingRaccoonTest: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on ThievingRaccoonTest mean?

These are the tags ThievingRaccoonTest publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is ThievingRaccoonTest?

0 players are playing on ThievingRaccoonTest right now, out of 100 slots. The seven-day average for this server is 0 players.

How does ThievingRaccoonTest rank against other Rust servers?

ThievingRaccoonTest holds #15,270 for player hours across seven days, #1,491 in North America, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on ThievingRaccoonTest?

At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on ThievingRaccoonTest?

Once a month ThievingRaccoonTest wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 18 days 17 hours ago the current world was made. The tags carry a wipe schedule of once a month.

Map and rules

What are the rules and settings on ThievingRaccoonTest?

You will not find a gather rate in the name of ThievingRaccoonTest. The group limit is 8 players, which is the game's default. pve is what it plays, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.

Which map does ThievingRaccoonTest run?

A procedural map of size 3,800 with seed 1 is what ThievingRaccoonTest runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Custom Map.

Join

How do I join ThievingRaccoonTest?

The console in Rust opens with F1, and client.connect 135.148.137.170:60400 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players The server has 100 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.