ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 6m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #1491 in NA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Coming wipes
- 6d 13hThu 5 Nov, 19:00 UTCFW
- 34d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 27/ 200
- 2 63/ 100
- 3 29/ 200
- 4 29/ 100
- 5 22/ 150
- 6 9/ 200
Quick answers
from the figures on this pageServer
Is ThievingRaccoonTest online, and how reliable is it?
Right now ThievingRaccoonTest is running. Its reported uptime points to a restart roughly 2 days ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does ThievingRaccoonTest run?
ThievingRaccoonTest runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is ThievingRaccoonTest located?
ThievingRaccoonTest lists North America as its location, tagged NA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 135.148.137.170:60400.
Does ThievingRaccoonTest run smoothly?
The last 48 hours gave an average of 232 server fps, and it never went under 213. The world held as many as 54,776 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,760 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include ThievingRaccoonTest?
These Rust Dashboard lists include ThievingRaccoonTest: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on ThievingRaccoonTest mean?
These are the tags ThievingRaccoonTest publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^p (PvE): Players do not fight each other here; the world is the danger; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is ThievingRaccoonTest?
0 players are playing on ThievingRaccoonTest right now, out of 100 slots. The seven-day average for this server is 0 players.
How does ThievingRaccoonTest rank against other Rust servers?
ThievingRaccoonTest holds #15,270 for player hours across seven days, #1,491 in North America, in the top 69% of all ranked servers.
Reset times
What does wipe day look like on ThievingRaccoonTest?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on ThievingRaccoonTest?
Once a month ThievingRaccoonTest wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 18 days 17 hours ago the current world was made. The tags carry a wipe schedule of once a month.
Map and rules
What are the rules and settings on ThievingRaccoonTest?
You will not find a gather rate in the name of ThievingRaccoonTest. The group limit is 8 players, which is the game's default. pve is what it plays, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does ThievingRaccoonTest run?
A procedural map of size 3,800 with seed 1 is what ThievingRaccoonTest runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Custom Map.
Join
How do I join ThievingRaccoonTest?
The console in Rust opens with F1, and client.connect 135.148.137.170:60400 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.