SCPVE - TEST - RICK
Offline EA 117.90.232.29:28015 checked 8d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
top 59% · #479 in EA
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 07:45 UTC12d ago | 1 | – | running | 0 |
| Mon 5 Oct, 07:03 UTC23d ago | 2 | held half | 11 days | 0 |
| Fri 2 Oct, 09:53 UTC26d ago | 2 | held half | 2.9 days | 2 |
| Fri 2 Oct, 03:06 UTC26d ago | 2 | – | 0.3 days | 0 |
| Tue 29 Sep, 16:24 UTC29d ago | 2 | held half | 2.4 days | 0 |
| Mon 28 Sep, 06:51 UTC30d ago | 2 | – | 1.4 days | 1 |
| Sat 26 Sep, 09:32 UTC32d ago | 2 | – | 1.9 days | 0 |
| Fri 25 Sep, 15:51 UTC33d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 100
- 2 25/ 100
- 3 16/ 200
- 4 15/ 200
- 5 15/ 200
- 6 5/ 100
Quick answers
from the figures on this pageAbout
Is SCPVE - TEST - RICK online, and how reliable is it?
We last saw SCPVE - TEST - RICK 8 days 13 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 17 September 2026, when Rust Dashboard first saw it.
Which version of Rust does SCPVE - TEST - RICK run?
SCPVE - TEST - RICK runs Rust network protocol 2634 and build 167781, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is SCPVE - TEST - RICK located?
SCPVE - TEST - RICK lists Asia as its location, tagged EA. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 117.90.232.29:28015.
Tags, lists
Which Rust Dashboard lists and filters include SCPVE - TEST - RICK?
The Rust Dashboard lists that carry SCPVE - TEST - RICK are: Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who runs SCPVE - TEST - RICK?
The same operator most likely runs SCPVE - TEST - RICK and 2 other servers we track, since all of them publish a rustpve.top hostname.
What do the server tags on SCPVE - TEST - RICK mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^s (Softcore): Softcore, Facepunch's easier mode: part of your inventory survives death; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EA (East Asia): The server browser lists it under East Asia from SCPVE - TEST - RICK as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is SCPVE - TEST - RICK?
At the moment SCPVE - TEST - RICK is offline; it last showed 8 days 13 hours ago.
How does SCPVE - TEST - RICK rank against other Rust servers?
SCPVE - TEST - RICK holds #13,059 for player hours across seven days, #479 in Asia, in the top 59% of all ranked servers.
Wipe days
What does wipe day look like on SCPVE - TEST - RICK?
The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 100% of recent wipes.
What is the wipe schedule on SCPVE - TEST - RICK?
The only wipe on SCPVE - TEST - RICK is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world now in play was generated 26 days 10 hours ago. A monthly wipe schedule is set out in its tags.
Map and rules
What are the rules and settings on SCPVE - TEST - RICK?
You will not find a gather rate in the name of SCPVE - TEST - RICK. The group limit is 8 players, which is the game's default. softcore is what it plays, Facepunch's easier setting: part of your loot is kept. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is off: that is Valve's anti-cheat.
Which map does SCPVE - TEST - RICK run?
A procedural map of size 4,500 with seed 1337 is what SCPVE - TEST - RICK runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads 亚特兰大 : 行尸走肉.
Join
How do I join SCPVE - TEST - RICK?
The console in Rust opens with F1, and client.connect 117.90.232.29:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://rustimg.rustpve.top/QUN/QQ.png is where its website lives.