Rust Dashboard86,772 playing

142# NEEDFORCRAFT Classic 16.10

Online 109.111.170.145:28016 checked 6m ago

biweekly wipes vanillamoddedoxide

Players now

Live
1of 99
Full
1%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

1% full

Tue 16:00Thu 13:00players each hour · 48 hours · UTC

Rank

#5,368

top 24%

7-day average

0

peak 2

Last wipe

13d ago

biweekly schedule

Next wipe

7d 3h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5216:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

025507510016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

8.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2.5

Coming wipes

  • 7d 3hThu 5 Nov, 19:00 UTCFW
  • 20d 20hThu 19 Nov, 11:16 UTC
  • 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:16 UTC7d ago 2 – running 0
Thu 15 Oct, 17:35 UTC13d ago 3 held half 6.7 days 0
Mon 5 Oct, 12:33 UTC24d ago 2 held half 10.2 days 0
Fri 2 Oct, 15:21 UTC26d ago 2 halved by day 1 2.9 days 0
Fri 18 Sep, 11:48 UTC41d ago 7 halved by day 4 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average
    14/ 100
  2. 2
    [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 15 on average
    17/ 100
  3. 3
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average
    8/ 200
  4. 4
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average
    9/ 200
  5. 5 1/ 50
  6. 6 1/ 50

Quick answers

from the figures on this page

About

Is 142# NEEDFORCRAFT Classic 16.10 online, and how reliable is it?

142# NEEDFORCRAFT Classic 16.10 is up and taking players now. Its reported uptime points to a restart roughly 12 hours ago. The last 7 full days show 93% uptime, with 157 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does 142# NEEDFORCRAFT Classic 16.10 run?

On Windows, 142# NEEDFORCRAFT Classic 16.10 runs Rust network protocol 2635 and build 168909. Joining needs the same protocol on your side, and Steam handles that update.

Where is 142# NEEDFORCRAFT Classic 16.10 located?

There is no region on 142# NEEDFORCRAFT Classic 16.10. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 109.111.170.145:28016.

Does 142# NEEDFORCRAFT Classic 16.10 run smoothly?

Across the last 48 hours the average was 89 fps, with a floor of 50. The world held as many as 105,630 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,652 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include 142# NEEDFORCRAFT Classic 16.10?

The Rust Dashboard lists that carry 142# NEEDFORCRAFT Classic 16.10 are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on 142# NEEDFORCRAFT Classic 16.10 mean?

These are the tags 142# NEEDFORCRAFT Classic 16.10 publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp99 (Max players): It holds 99 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^b (Biweekly): Every two weeks brings a wipe; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is 142# NEEDFORCRAFT Classic 16.10?

142# NEEDFORCRAFT Classic 16.10 has 1 of its 99 slots filled at the moment. Averaged across the last seven days: 0 players, peaking at 2. It was busiest at 10:00 UTC over the last 48 hours, when it averaged 2 players.

How does 142# NEEDFORCRAFT Classic 16.10 rank against other Rust servers?

Player hours over seven days put 142# NEEDFORCRAFT Classic 16.10 at #5,368, in the top 24% of all ranked servers.

Reset times

What does wipe day look like on 142# NEEDFORCRAFT Classic 16.10?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 30 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 50% of recent wipes. When that did not happen, the crowd was below half by day 2.5.

What is the wipe schedule on 142# NEEDFORCRAFT Classic 16.10?

Its schedule cannot be confirmed from the record, which holds too few of 142# NEEDFORCRAFT Classic 16.10's wipes, so the prediction follows the tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world now in play was generated 13 days 21 hours ago. The tags carry a wipe schedule of once every two weeks.

Map and rules

What are the rules and settings on 142# NEEDFORCRAFT Classic 16.10?

You will not find a gather rate in the name of 142# NEEDFORCRAFT Classic 16.10. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. Vanilla is the label it uses: this is the game as Facepunch ships it: rates, kits and rules unchanged. Valve's VAC anti-cheat runs here.

Which map does 142# NEEDFORCRAFT Classic 16.10 run?

142# NEEDFORCRAFT Classic 16.10 runs a procedural map of size 4,250 with seed 228074660, made by the game. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join 142# NEEDFORCRAFT Classic 16.10?

Type client.connect 109.111.170.145:28016 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. http://needforcraft.ru/ is where its website lives.

Server tags

what each one means

Published as mp99,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp99
Max players It holds 99 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Wipe schedule

^b
Biweekly Every two weeks brings a wipe.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.