Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 3
- Peak, 7 days
- 3
0% full
Rank
top 18% · #672 in NA
7-day average
peak 3
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 50
- 2 1/ 200
- 3 0/ 50
- 4 0/ 100
- 5 10/ 50
- 6 4/ 50
Quick answers
from the figures on this pageServer
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online, and how reliable is it?
The server is down at the moment. Its last sighting was 1 hours ago: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Its reported uptime points to a restart roughly 23 hours ago. Over the last 7 full days, 158 of 168 hours were online: 94%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
On Linux, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] located?
The NA tag is how RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] places itself in North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 104.143.2.47:28015 is where it lives.
Does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run smoothly?
Server fps averaged 30 over the last 48 hours and never dropped below 30. The world held as many as 148,049 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,390 MB. Players feel lag when fps drops and the entity count climbs.
Tags, lists
Which Rust Dashboard lists and filters include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
These Rust Dashboard lists include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Rust build and creative servers, North American Rust servers, Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] mean?
The game's server browser reads these tags from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
At the moment RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is offline; it last showed 1 hours ago. Its seven-day average is 1 players, and it reached 3 at the highest. The busiest point in the last 48 hours was 01:00 UTC, averaging 2 players.
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] rank against other Rust servers?
Player hours over seven days put RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #4,033 overall and #672 in North America, in the top 18% of all ranked servers.
Wipe days
What does wipe day look like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The average busiest point of its recent wipes was 5 players. On the latest wipe, 26 hours passed before the crowd peaked.
What is the wipe schedule on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Once a month RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world it runs now dates from 26 days 7 hours ago. The tags carry a wipe schedule of once a month.
Settings
What are the rules and settings on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
You will not find a gather rate in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. Groups hold up to 8 players, the default for the game. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Valve's VAC anti-cheat runs here.
Which map does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] run?
A procedural map of size 4,250 with seed 1337 is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.
How to join
How do I join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Type client.connect 104.143.2.47:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/478SQzbUU9.
