Rust Dashboard49,195 playing

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online NA 104.143.2.107:28015 checked 7m ago

5x biweekly wipes moddedcarbonpve

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 01:00Wed 22:00players each hour · 48 hours · UTC

Rank

#15,349

top 69% · #1521 in NA

7-day average

0

peak –

Last wipe

12d ago

biweekly schedule

Next wipe

1d 2h

Fri 30 Oct, 02:37 UTC

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

0246801:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

3.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  • 1d 2hFri 30 Oct, 02:37 UTC
  • 7d 18hThu 5 Nov, 19:00 UTCFW
  • 15d 2hFri 13 Nov, 02:37 UTC
  • 29d 2hFri 27 Nov, 02:37 UTC
  • 35d 18hThu 3 Dec, 19:00 UTCFW
  • 43d 2hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 1 – running 1
Tue 13 Oct, 00:56 UTC15d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree]NA · groups of 8+ · 5x · biweekly · 30 on average
    45/ 150
  2. 2
    Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|StatsNA · groups of 10+ · 5x · biweekly · 3 on average
    5/ 100
  3. 3
    BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d agoNA · groups of 8+ · 5x · biweekly · 2 on average
    4/ 200
  4. 4
    Zombie Land 3x PVE | Raids | Skills | Events | Custom MapsNA · groups of 14+ · 3x · biweekly · 55 on average
    126/ 150
  5. 5
    [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| LoNA · groups of 15+ · 10x · biweekly · 45 on average
    47/ 100
  6. 6
    [US] Northnet 3x PVE | Events | Raids | Quests | Custom WeaponsNA · groups of 12+ · 3x · biweekly · 9 on average
    14/ 100

Quick answers

from the figures on this page

Server

Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction online, and how reliable is it?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is up and taking players now. The uptime it reports puts its last restart about 11 days 21 hours ago. The last 7 full days show 86% uptime, with 144 hours up out of 168. The first time Rust Dashboard recorded it was 10 October 2026.

Which version of Rust does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs Rust network protocol 2634 and build 167781, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction located?

The NA tag is how DEADFALL | COMING SOON | 5x PvE Zombies | Under construction places itself in North America. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 104.143.2.107:28015 is where it lives.

Does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run smoothly?

Across the last 48 hours the average was 5 fps, with a floor of 5. At its highest the count reached 79,566 entities: buildings, deployables and the rest. Memory use peaked at 5,370 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

These Rust Dashboard lists include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 5x Rust servers, North American Rust servers, Rust servers with zombies in the name, Modded Rust servers, live now and Rust PvE servers. You'll find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

What do the server tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction mean?

These are the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser lists it under North America. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

As things stand, 0 players are on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, which holds 100 slots. The mean over seven days is 0 players.

How does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction rank against other Rust servers?

Player hours over seven days put DEADFALL | COMING SOON | 5x PvE Zombies | Under construction at #15,349 overall and #1,521 in North America, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 100% of recent wipes.

What is the wipe schedule on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Too few wipes are on record for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction to confirm its schedule, so the tag sets the prediction. On Friday 30 October at 02:37 UTC the next wipe is due. 12 days 17 hours ago the current world was made. Wipes every two weeks, according to the schedule in its tags.

Rules

What are the rules and settings on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The name of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction carries a 5x gather rate. 8 players per group is the game's default, and that is the cap here. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?

A procedural map of size 4,500 with seed 1337 is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.

How to join

How do I join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The console in Rust opens with F1, and client.connect 104.143.2.107:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs167781
Build This one runs game build 167781.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE The danger comes from the world, not from other players, who do not fight each other.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.