Rust Dashboard98,796 playing

Jitters Test Server

Online NA 104.129.132.227:30015 checked 8m ago

weekly wipes moddedcarbonpve

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
2

0% full

Tue 17:00Thu 15:00players each hour · 48 hours · UTC

Rank

#8,143

top 36% · #1177 in NA

7-day average

0

peak 2

Last wipe

15d ago

weekly schedule

Next wipe

5d 17h

Wed 4 Nov, 10:20 UTC

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 10:20 UTC, in 5d 17h. Its weekly schedule tag · low confidence

1.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 2.5

Coming wipes

  • 5d 17hWed 4 Nov, 10:20 UTC
  • 7d 2hThu 5 Nov, 19:00 UTCFW
  • 12d 17hWed 11 Nov, 10:20 UTC
  • 19d 17hWed 18 Nov, 10:20 UTC
  • 26d 17hWed 25 Nov, 10:20 UTC
  • 33d 17hWed 2 Dec, 10:20 UTC
  • 35d 2hThu 3 Dec, 19:00 UTCFW
  • 40d 17hWed 9 Dec, 10:20 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC15d ago 1 – running 0
Thu 8 Oct, 10:56 UTC21d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC28d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC31d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC31d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC32d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC34d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC35d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC35d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC35d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is Jitters Test Server online, and how reliable is it?

Jitters Test Server is up and taking players now. Its reported uptime points to a restart roughly 9 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Jitters Test Server run?

Jitters Test Server runs Rust network protocol 2635 and build 169621, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Jitters Test Server located?

The NA tag is how Jitters Test Server places itself in North America. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 104.129.132.227:30015.

Does Jitters Test Server run smoothly?

Server fps averaged 60 over the last 48 hours and never dropped below 58. The world held as many as 93,000 entities, counting buildings, deployables and all the rest. It drew as much as 2,624 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include Jitters Test Server?

You'll find Jitters Test Server on these themed lists at Rust Dashboard: North American Rust servers, Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on Jitters Test Server mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs169621 (Build): This one runs game build 169621; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^w (Weekly): Wipes come weekly; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): The server browser lists it under North America from Jitters Test Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Jitters Test Server?

Jitters Test Server has 0 of its 10 slots filled at the moment. Its seven-day average is 0 players, and it reached 2 at the highest.

How does Jitters Test Server rank against other Rust servers?

Jitters Test Server holds #8,143 for player hours across seven days, #1,177 in North America, in the top 36% of all ranked servers.

Wipe schedule

What does wipe day look like on Jitters Test Server?

The average busiest point of its recent wipes was 2 players. 23 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 33% of recent wipes. By day 2.5 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Jitters Test Server?

Its schedule cannot be confirmed from the record, which holds too few of Jitters Test Server's wipes, so the prediction follows the tag. Wednesday 4 November at 10:20 UTC is when its next wipe falls due. The world it runs now dates from 15 days 6 hours ago. The tags list wipes as weekly.

Rules

What are the rules and settings on Jitters Test Server?

You will not find a gather rate in the name of Jitters Test Server. The group limit is 8 players, which is the game's default. pve is the mode here, no PvP between players. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does Jitters Test Server run?

Jitters Test Server runs a procedural map of size 3,500 with seed 2244, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Join

How do I join Jitters Test Server?

The console in Rust opens with F1, and client.connect 104.129.132.227:30015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players 10 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs169621
Build This one runs game build 169621.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes come weekly.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon handles the plugins on this server.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.