Rust Dashboard48,102 playing

RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 14m ago

biweekly wipes moddedoxide

Players now

Live
0of 42
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Wed 03:00Fri 01:00players each hour · 48 hours · UTC

Rank

#5,958

top 27%

7-day average

0

peak 2

Last wipe

11d ago

biweekly schedule

Next wipe

2d 19h

Sun 1 Nov, 22:29 UTC

Players

AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 2d 19h. Its biweekly schedule tag · low confidence

8.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 3

Coming wipes

  • 2d 19hSun 1 Nov, 22:29 UTC
  • 6d 16hThu 5 Nov, 19:00 UTCFW
  • 16d 19hSun 15 Nov, 22:29 UTC
  • 30d 19hSun 29 Nov, 22:29 UTC
  • 34d 16hThu 3 Dec, 19:00 UTCFW
  • 44d 19hSun 13 Dec, 22:29 UTC

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC11d ago 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC14d ago 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW28d ago 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC42d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average
    48/ 100
  2. 2
    Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 92 on average
    481/ 525
  3. 3
    Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 74 on average
    784/ 800
  4. 4
    Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 42 on average
    39/ 100
  5. 5
    Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 41 on average
    271/ 325
  6. 6
    Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 22 on average
    25/ 200

Quick answers

from the figures on this page

Server

Is RUSTARDED Zombie Hell Hordes • US online, and how reliable is it?

RUSTARDED Zombie Hell Hordes • US is up and taking players now. The uptime it reports puts its last restart about 6 hours ago. Over the last 7 full days, 154 of 168 hours were online: 92%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does RUSTARDED Zombie Hell Hordes • US run?

Rust network protocol 2635 and build 168909 is running on RUSTARDED Zombie Hell Hordes • US, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RUSTARDED Zombie Hell Hordes • US located?

There is no region tag on RUSTARDED Zombie Hell Hordes • US, but the name suggests North America. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 98.247.137.177:30015 is where it lives.

Does RUSTARDED Zombie Hell Hordes • US run smoothly?

Server fps averaged 133 over the last 48 hours and never dropped below 102. Buildings, deployables and everything else added up to a peak of 77,863 entities. Memory use peaked at 4,568 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include RUSTARDED Zombie Hell Hordes • US?

The Rust Dashboard lists that carry RUSTARDED Zombie Hell Hordes • US are: North American Rust servers, Rust servers with zombies in the name and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on RUSTARDED Zombie Hell Hordes • US mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp42 (Max players): The server has 42 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^b (Biweekly): Two weeks is the gap between wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded from RUSTARDED Zombie Hell Hordes • US as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is RUSTARDED Zombie Hell Hordes • US?

RUSTARDED Zombie Hell Hordes • US has 0 of its 42 slots filled at the moment. Its seven-day average is 0 players, and it reached 2 at the highest. Across the last 48 hours, the peak came at 12:00 UTC with an average of 1 players.

How does RUSTARDED Zombie Hell Hordes • US rank against other Rust servers?

Player hours over seven days put RUSTARDED Zombie Hell Hordes • US at #5,958, in the top 27% of all ranked servers.

Reset times

What does wipe day look like on RUSTARDED Zombie Hell Hordes • US?

The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 33% of recent wipes. When that did not happen, the crowd was below half by day 3.

What is the wipe schedule on RUSTARDED Zombie Hell Hordes • US?

The prediction follows its tag, because too few of RUSTARDED Zombie Hell Hordes • US's wipes are on record to confirm the schedule. Sunday 1 November at 22:29 UTC is when its next wipe falls due. The world now in play was generated 11 days 4 hours ago. Its tags publish a wipe schedule of every two weeks.

Map and rules

What are the rules and settings on RUSTARDED Zombie Hell Hordes • US?

No gather rate appears in the name of RUSTARDED Zombie Hell Hordes • US. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does RUSTARDED Zombie Hell Hordes • US run?

The game generates the procedural map on RUSTARDED Zombie Hell Hordes • US, size 6,000 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Bigly World.

How to join

How do I join RUSTARDED Zombie Hell Hordes • US?

The console in Rust opens with F1, and client.connect 98.247.137.177:30015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://discord.com/invite/dxQB3h2TvB is where its website lives.

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp42
Max players The server has 42 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.