Chrayntopia-dev
Offline 98.142.0.118:28015 checked 2d ago
Players now
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 2
Rank
top 46%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 13d 12hThu 12 Nov, 12:34 UTC
- 20d 23hThu 19 Nov, 23:28 UTC
- 28d 10hFri 27 Nov, 10:22 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 35d 20hFri 4 Dec, 21:17 UTC
- 43d 7hSat 12 Dec, 08:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC24d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 500
- 2 131/ 100
- 3 47/ 225
- 4 12/ 700
- 5 45/ 700
- 6 211/ 215
Quick answers
from the figures on this pageServer
Is Chrayntopia-dev online, and how reliable is it?
The server is down at the moment. Its last sighting was 2 days 14 hours ago: Chrayntopia-dev. It was online 64% of the last 7 full days, which is 107 of 168 hours. Rust Dashboard logged it for the first time on 25 September 2026.
Which version of Rust does Chrayntopia-dev run?
On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is Chrayntopia-dev located?
No region is published by Chrayntopia-dev. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 98.142.0.118:28015 is where it lives.
Tags
Which Rust Dashboard lists and filters include Chrayntopia-dev?
The Rust Dashboard lists that carry Chrayntopia-dev are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Chrayntopia-dev mean?
The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): The game runs on standard Rust survival settings; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): This one runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Chrayntopia-dev?
At the moment Chrayntopia-dev is offline; it last showed 2 days 14 hours ago. Over seven days the mean is 0 players and the peak is 2.
How does Chrayntopia-dev rank against other Rust servers?
Ranked #10,226 on the last seven days of player hours, Chrayntopia-dev is in the top 46% of all ranked servers.
Wipe days
What does wipe day look like on Chrayntopia-dev?
At their busiest, its recent wipes drew 2 players on average. Peak crowd came 23 hours into the latest wipe, with 1 waiting in the queue. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on Chrayntopia-dev?
The gap between wipes on Chrayntopia-dev has been about 7 days lately. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. 8 days 20 hours ago the current world was made.
Map and rules
What are the rules and settings on Chrayntopia-dev?
You will not find a gather rate in the name of Chrayntopia-dev. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. The anti-cheat from Valve, VAC, is active.
Which map does Chrayntopia-dev run?
A procedural map of size 4,250 with seed 50000 is what Chrayntopia-dev runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed. It gives its map the name Custom Map.
Connect
How do I join Chrayntopia-dev?
The console in Rust opens with F1, and client.connect 98.142.0.118:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.