Rust Dashboard41,937 playing

Chrayntopia-dev

Online 98.142.0.118:28015 checked 7m ago

moddedcarbon

Players now

Live
0of ?
In queue
0
Peak, 48 hours
1
Peak, 7 days
1
Tue 10:00Thu 00:00players each hour · 48 hours · UTC

Rank

#10,600

top 48%

7-day average

0

peak 1

Last wipe

6d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.250.50.75110:0017:0000:0008:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040010:0017:0000:0008:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC6d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    ShockRust | Blue | NoLimitno group limit · 155 on average
    31/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
    132/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    32/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average
    23/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    5/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    4/ 1000

Quick answers

from the figures on this page

Server details

Is Chrayntopia-dev online, and how reliable is it?

Right now Chrayntopia-dev is running. The uptime it reports puts its last restart about 5 hours ago. The 1 full day before now is recorded at 92% uptime, 22 hours up out of 24. Rust Dashboard logged it for the first time on 27 October 2026.

Which version of Rust does Chrayntopia-dev run?

On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is Chrayntopia-dev located?

No region is published by Chrayntopia-dev. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 98.142.0.118:28015 is where it lives.

Does Chrayntopia-dev run smoothly?

Server fps averaged 182 over the last 48 hours and never dropped below 121. At its highest the count reached 110,505 entities: buildings, deployables and the rest. Memory use peaked at 4,256 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include Chrayntopia-dev?

The Rust Dashboard lists that carry Chrayntopia-dev are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Chrayntopia-dev mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server from Chrayntopia-dev as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is Chrayntopia-dev?

Chrayntopia-dev currently reports 0 players. Its seven-day average is 0 players, and it reached 1 at the highest. Across the last 48 hours, the peak came at 00:00 UTC with an average of 1 players.

How does Chrayntopia-dev rank against other Rust servers?

Ranked #10,600 on the last seven days of player hours, Chrayntopia-dev is in the top 48% of all ranked servers.

Wipe days

What is the wipe schedule on Chrayntopia-dev?

Chrayntopia-dev has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 6 days 7 hours ago.

Settings

What are the rules and settings on Chrayntopia-dev?

You will not find a gather rate in the name of Chrayntopia-dev. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does Chrayntopia-dev run?

The game generates the procedural map on Chrayntopia-dev, size 4,250 with seed 50000. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.

How to join

How do I join Chrayntopia-dev?

Type client.connect 98.142.0.118:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp0
Max players The server has 0 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.